-
Posts
63 -
Joined
-
Last visited
Reputation
29 ExcellentContact Methods
- Website URL
-
Twitter
@FutureAstroksp
Profile Information
-
About me
Modder
Recent Profile Visitors
1,186 profile views
-
Thanks! I think I'll stick to the official Blender for now. It's easier and faster to get help via Discord.
-
I know it's been a while. My laptop's charging port broke and I had to get it fixed for a week. I also had to figure out why no Blender versions higher than 2.83 worked. Turns out that my drivers were REALLY old. I got those updated so now Blender 3.3 works. I also just upgraded to Windows 11 from Windows 10 so overall I haven't really been able to do much work. I hope to resume work on this and my contract mod (Extreme Plane Contracts) tomorrow.
-
Slowly working on the next version. I plan to make some changes to the textures and at some point (I don't know if it will happen in the next version) I will make a droneship a launch pad via KK.
-
v2.1 has been released! First delete previous versions of the mod or the game will crash. I want to thank @ColdJ for a lot of work on this. I have a lot of improvements planned for v2.2.
-
I use Notepad.
-
Looks like it. I'm using Windows 10 and Microsoft tends to hide things such as file extensions.
-
That's weird. It's just barge.cfg in my folder.
-
I'm using the latest release. There is no $barge.cfg file.
-
I tried this but it doesn't load. Can you please tell me what I'm doing wrong here? https://drive.google.com/drive/folders/1Auvc87Q6lKngiNmEOMRS8gMCh3AZgOuZ?usp=sharing
-
Thanks!
-
How do I do this?
-
One is for a Kerbal Konstructs static.
-
New thread and version:
-
Released v2.0.1. This fixes some bugs found by @ColdJ
-
This adds a SpaceX Droneship to land your rockets on! It includes a static for Kerbal Konstructs and a VAB part. This is a continuation of Space X Barge Lander, which only had a KK static. I added the VAB part. In the future, I hope to add more parts related to SpaceX's Fleet, such as tugs. It's not perfect yet, but I'm working on it. I want to thank @ColdJ for his continued help with this, my first part mod. Dependencies: KerbalKonstructs (if you want the static) ModuleManager Download from: SpaceDock CKAN Github License: MIT