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Future Astronaut

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  1. Thanks! I think I'll stick to the official Blender for now. It's easier and faster to get help via Discord.
  2. I know it's been a while. My laptop's charging port broke and I had to get it fixed for a week. I also had to figure out why no Blender versions higher than 2.83 worked. Turns out that my drivers were REALLY old. I got those updated so now Blender 3.3 works. I also just upgraded to Windows 11 from Windows 10 so overall I haven't really been able to do much work. I hope to resume work on this and my contract mod (Extreme Plane Contracts) tomorrow.
  3. Slowly working on the next version. I plan to make some changes to the textures and at some point (I don't know if it will happen in the next version) I will make a droneship a launch pad via KK.
  4. v2.1 has been released! First delete previous versions of the mod or the game will crash. I want to thank @ColdJ for a lot of work on this. I have a lot of improvements planned for v2.2.
  5. Looks like it. I'm using Windows 10 and Microsoft tends to hide things such as file extensions.
  6. That's weird. It's just barge.cfg in my folder.
  7. I'm using the latest release. There is no $barge.cfg file.
  8. I tried this but it doesn't load. Can you please tell me what I'm doing wrong here? https://drive.google.com/drive/folders/1Auvc87Q6lKngiNmEOMRS8gMCh3AZgOuZ?usp=sharing
  9. One is for a Kerbal Konstructs static.
  10. Released v2.0.1. This fixes some bugs found by @ColdJ
  11. This adds a SpaceX Droneship to land your rockets on! It includes a static for Kerbal Konstructs and a VAB part. This is a continuation of Space X Barge Lander, which only had a KK static. I added the VAB part. In the future, I hope to add more parts related to SpaceX's Fleet, such as tugs. It's not perfect yet, but I'm working on it. I want to thank @ColdJ for his continued help with this, my first part mod. Dependencies: KerbalKonstructs (if you want the static) ModuleManager Download from: SpaceDock CKAN Github License: MIT
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