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JaviAvali

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Everything posted by JaviAvali

  1. Here's my summary of my 2nd flight, the BCR-2 "Sounding Rod". I always pack plenty of experiments so I can scrape off as much science as I can. Now here's the science and how it was used. It is now 15 minutes into the science playthrough.
  2. Here's my first flight. My spacecraft, the BCR-1 "Connection", takes off. This was uninteresting as most first flights are, so here are the results. Before and after spending the science. That concludes this pretty uneventful flight that kickstarts our tech tree.
  3. I usually come up with a technical name, like MLV-1 (manned launch vehicle 1) then give it a name that I think fits it after, like "Focus" if it's going to be something that is the focus of a series of missions or plans. MLV-1 "Focus"
  4. Our first manned flight, the "Hemisphere" sits on the launchpad, waiting for liftoff. It doesn't have to wait for long before clearance is given. The initial turn is uneventful, save for the side tank detachment. After getting quite high up, we can get a nice view of the plume expanding. After detachment of the lower stage, the engine camera boots up. Jebediah Kerman is ecstatic about this situation and peers out the window. He's already in orbit, so he might as well perform an E.V.A. After a good few orbits, Jebediah receives an order to come back down onto Kerbin. He doesn't like the idea, but after some promised snacks & spaceplane rides he finally agrees. Jeb hops back into the command pod, holstering the throttle. The optimal time to burn retrograde is coming soon, and he doesn't know if he'll bake when re-entering. After executing the burn, mission control tells him to point forwards until told otherwise. Jeb was a bit skeptical of this, but he didn't want to miss out on testing a prototype spaceplane. Flames begin to lick the sides of the spacecraft. Jeb is nervous, but he can't tell much of a difference in temperature yet. Mission control notifies him that the reason they want him to point forwards is so that Jeb could land somewhere near the KSC for easy recovery. They would direct him to detach from the upper stage when he is close to the peninsula the KSC is located on. Jeb is really feeling the heat now. He soars through the atmosphere like an ungraceful meteorite. Jeb's getting closer and closer to the KSC, waiting for when mission control would direct him to detach. One of the side fuel tanks bursts from the heat, and Jeb struggles to resist pressing the big red ABORT button. The craft tumbles around due to the shifted center of mass. Mission control finally directs him to detach, and he does so without hesitating, as he knows he can't stay without that heat shield for long. The upper stage flies past Jeb, melting apart. He doesn't know how mission control could manage to cut it that close. As Jeb zooms past the mountain range near the KSC, he realizes that he's going to splash down in the ocean at this speed. A welcome surprise, he thought. He did need to cool off, after all this plasma surrounding him. He slows down in the lower atmosphere, and watches the clouds pass him and his command pod by. Jeb thinks about how this flight could have ended in his demise, but his negative thoughts were interrupted by a whoosh above him. The parachute must have deployed. He tried to continue thinking about the negative implications this mission could have had on him, but he was again interrupted by the splash of his command pod. Even the universe seemed to disagree with his negativity. He decided that from then on, at least for a little while, he'd try to look on the bright side of things. This stuck with him for much longer than he expected, giving him the courageous spirit we know as, well, Jeb. Thank you for sticking around, and I've noticed that it's much easier to write when you have a kerbal in command.
  5. I know Mechjeb is banned, you need KSP Interstellar Extended and Japris Stellar Neighborhood. The details should be on the OP.
  6. I would like to marvel at the systems and all the planets, then continue to explore precisely 4 of them.
  7. I'm going to attempt to try to get set up. I have my flag and stuff set up, I just need to get the mods in.
  8. The cinematics are here, finally. There was a lot of game crashing going on inside of Kerbin and I forgot reaction wheels on the probe. It's fixed now though. That's it. It's just pictures this time. They should be mostly self explanatory.
  9. We have used our index finger to apply enough pressure to make an activation sound on the left master pressure plate of our movement based computer controlling device.
  10. You are correct, they do not. I apologize for the confusion I made, I was using a mod called Principia that added n-body physics.
  11. Here comes Superfluid Alpha! This is the rocket. It launches upwards, into the blue sky. This is a drone capture of it beginning it's gravity turn. This is a view from near the bottom of the ship, trailing into the upper atmosphere. These two images show the side boosters detaching and exploding. The spacecraft is cutting through the atmosphere, far past the cloud layer. It is now heating up, and the view it has is spectacular. It can see most of the celestial bodies around, including the dark side of the Mun. It decouples the lower stage and activates the second. Once it gets into orbit, we can get a view of the satellite we sent up. This is the first part. The next will be cinematics after sending it out of Kerbin's orbit.
  12. The final satellite relay probe is launched into a polar orbit. The lifter has odd, juno powered side boosters. They deliver fuel to both the junos and the swivel in the middle. Here it is, the CMS-1 "Refresher" lifting off. Its ascent profile is quite steep, due to it's planned 1,000 km orbit. It pushes forwards, detaching the side boosters once they drain out of fuel. The second stage uses a modded pug to power its lower stage and the stage is quite really overkill. After a few adjustments, it gets into a polar orbit. Superfluid Alpha is on it's way.
  13. Unfortunately, a powerful solar storm has damaged all of our probes and craft in space so we are no longer able to make contact with them. We will have to start from scratch and send probes out again. The storm isn't all bad however. Solar wave measuring facilities on Kerbin have revealed new planets and moons farther out in the Kerbolar system. In the Kerbal spirit, once we get a communications network set up, we'll send out Superfluid Alpha and get to work on our first manned flight. (I really just installed OPM and I don't seem to be able to load the previous save)
  14. I had Principia installed during the creation of the save. It might be something related to that, by just not being compatible with new bodies being introduced in an already existing save. This is because when I made a new save with OPM then crammed 60+ vessels into it, it loaded.
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