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Grumpyhacker

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Everything posted by Grumpyhacker

  1. I'm building a 400ton station in orbit and the construction is completed, whenever I click "finalize build" it suffers the worst kraken I've ever seen in years. The explosion is always caused by some water purifiers I have on the station, I've slightly changed the craft file accordingly but the "restart build" button seems to do nothing at all, when the station is under construction I can start deconstruction but now its finalized I cant, I going to have to deorbit the construction ship its got a big green bomb sitting on the nose I cant make go away. is there any fix? id rather not have to test my builds in sandbox every time
  2. @DrJonez Unfortunately the fuel modes are missing in sandbox aswell Those are the "IFS cryogenic tanks" you need the "IFS cargo containers", if you go to the very top left of the VAB there is a button to enable advanced mode, it gives you a bunch more ways to filter the parts to find what you are looking for, I found the cargo containers in the KSPIEparts>fuel tanks section using the search function for hydrates should make the containers appear aswell, if you still cant find them your best guess is as good as mine
  3. @DrJonez Intersellar fuel switch should come bundled with KSPIE that gives "IFS Cargo Containers" that should work also the stockalike station parts mod has a couple more variations that I like more aesthetically speaking
  4. Why cant I access the some of the fuel mixtures displayed on certain engines? All 3 of the thermal engines as well as the antimatter fusion plasma engine are missing dual propellant modes listed in the VAB catalogue Its a dang shame the intakeAir/hydrogen combo is only functioning on the SAGE and SURGE engines, the performance boost is a moot point when you get to antimatter tech Also the diatomic metastable helium engine is missing from the tech tree clean install from KSPIE 1.29.6 zip file no other mod conflictions
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