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Everything posted by Kerbal123_Furry
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KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
ban gu plz. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
A type asteroid is light,you just need rhino engine then you can easily move it away. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
i think the end is the last kerbal returned and recovered. Remember, one of the objectives is to do a return to kerbin,not a 1-way trip. or an asteroid entered kerbin orbit? -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
noice sortin' my challenge is Pure or TAS category -
[Forum Game] One word to describe the avatar above you.
Kerbal123_Furry replied to ping111's topic in Forum Games!
S P A R T A - K I C K -
Mun 3 --- A Mun mission in 0.13.3
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Mission Reports
Plus. Crossfeed Tutorial different to nowadays version,radial attached tank don't feed the inner tank. We have to use fuel line part to feed them. The first part that attach the fuel line will feed the second one,fuel flow direction is the arrow on the line. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Remember,speedrun is to do sth. in the fastest speed at any cost -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Bruh\ You can start another challenge with mods. Speedrunning this game is just simply science farm,get KaL and S3-ks25,then kraken off. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Speedrun is never a fun challenge. Speedrun's spirit is to smash out the limit of the game. -
Mun 3 --- A Mun mission in 0.13.3
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Mission Reports
Nostalgia✅ Difficult✅ Stressful✅ Krakenly✅ F U N ✅ plus how you do mun mission in that version -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
glitches does. -
One day i found an ancient version of Ksp. There are only mun near kerbin,sounds boring? BUT,its very hard to land on it,because there are only 1.25m tanks and LV-T series engines! And also , parts can be easily torn off by the spacecraft's own weight.What’more? SAS can only lock spacecraft's direction,without any other things! Although there are many difficulties , I still made a spacecraft that can land and return in theory. Mun 3 alt. 1 launch it(and decoupling) Its a heavily crossfeeded spacecraft,in order to save fuel. 2 meet mun and orbit insertion the transfer angle is about 50 degree,just like picture. 3 release lander 4 landing we have to use rcs to kill horizional speed via the lack of accurate retrograde locking SAS AAAnnnnd~~~ Successfully landed! Landing spot near the point where mun terrian meets its orbit's retrograde. 5 Return Decoupled 3 fueltank in pic 2(lander is also crossfeeded) returning orbit splashing down End
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KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
I mean science farming is overpowered.Not let somebody do something. Anyway, i treat this speedrun like Minecraft speedrun.No mods,only stock parts,glitches allowed, chase the limit in stock game. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
i know it. i like these ways too they are just... OP Why using rovers? cant understand you. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
dont forget science farming cuz its career mode 10 years is very enough -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
bruh. In fact a eve mission only need less than4 years even shorter. (without waiting for eve transfer window) You can do many missions in one time,like when you're transferring to eeloo,you can also sending a kerbal back to kerbin. Why you can take 154 yrs on that? I dont think mods are fair. Stock parts are same but mods dont. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Its like minecraft speedrun,can use glitches,but cant use mods. -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
idk but mutliple missions can make it much faster -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
glitches was allowed in lvl 1 Rules Update: now there are different levels. -
A Furry... Mun Lander? I started making this since July 17th.
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KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
do'em all,you are so close! -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
YES!! Absolutely yes,because you use no mods just watch objectives -
Yea its me again. This starts from 3 months ago.I designed a Mun landing rocket in an VERY old version 0.13.3. Annnnd my friend drew a furry version of this rocket. I started making this since July 17th.
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KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Im looking forward on this.Waiting for your good news! Plus i can only view pictures from Imgbb otherwise the image will never display -
KSP "Speedrun"
Kerbal123_Furry replied to Kerbal123_Furry's topic in KSP1 Challenges & Mission ideas
Aww... New objectives; BAN ALL PART ADDING AND EDITING MODS other mods like better time warp is ok