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Posts posted by Kerbal123_Furry
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emmmmm....
Dont forget to check the duna SSTV site!!!!
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Part 7-- Krew transfer
Luckily, after a periapsis match my craft got near to the rescuer!
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1 hour ago, Abel Military Services said:
Bro you're back!
KSP2 IS NOW RELEASED!
already noticed.
but my computer is kind of,,,
BAD
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Part 6-- Rescuer transfer
The first approach try failed. I quickly matched the relative speed with eve, deaccelerated a bit and created a rendzvous!
The craft was placed at a high orbit around eve to make the transfer easier.
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Good stock clouds!!!!!
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On 2/12/2023 at 3:20 AM, Deddly said:
OK It's been a while since I travelled to Laythe, but there was definitely an extensive time when the ice disappeared.
????
take a screenshot or capture a video of ur icecap.
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having tests these days.
no updates xwx
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Part 5-- Rescuer launch
A poor Kerbal was kicked off.
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Part 4--Ascending From Eve
At this plateau i can easily escape the lower atmosphere.
Chutes dethatched!
Boosters rain onto the ground. The lander will rise in a not-so-steep route, gravity turn start at 35000m.
Final stretch on the edge of atmosphere!
Stable Orbit achieved! 2 layers of boosters all discarded. Due to the strange drag effect and a terrible 390 isp at eve lower atmosphere in old days the craft have no need to be too huge, making an eve return craft have a proper size.
A rescuer will soon be send...
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Part 3--Landing
With the help of MechJeb, I successfully predicted the landing spot after aerobraking on an escaping trajectory.
The landing spot is a plateau, which is 11000m high and ~35000m wide, it's the highest point on Eve in 0.17.
With the help of parachutes and aerospikes, I made a landing on Eve.
Sadly due to the craft's structure the pilot cant leave the pod.
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Part 2--Transfer Lander
The center stage's fuel went out quickly.
From now on this craft will be powered by a single NERV.
Due to the NERV's poor TWR(0.03 at kerbin), the ejection burn was separated into 3 kicks.
As you can see, this lander stacked 2 layers of boosters.
After hours of acceleration, spent plenty of fuel, a direct orbit to eve finally appeared!
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New mission started!
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Part 1--Launch Lander
Launching this craft is truly difficult because of the lagging issue, even with the help of mechjeb.
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The Vessels
Lander
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The lander have 743 parts, ~1300 tons. This size had reached the limit of stock 0.17 craft.
Still, heavily crossfeeded. This spacecraft lowers the FPS to ~0.85FPS.
As you can see, there are plenty of struts between the boosters.
Rescuer
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Last month when I was surfing in the forum for topics about 0.17, I found a topic about Eve return. I was shocked by this idea, which was treated as impossible before.
I did tons of testing but none of these designs succeed entering Eve orbit.
But, just before I give up, a video of Scott Manley appeared.
He made it.
I copied his craft and made some tiny tweaks, reduced this craft's part count.
So, let's return his miracle!
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WARNING!!!
NEW MISSION IDEA WAS PROOVED POSSIBLE!
New mission subject:
An Eve return in 0.17 with stock parts!
(mechjeb needed)
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On 1/15/2023 at 10:55 AM, K^2 said:
The current asset only has the 7 circles, but the 8th circle would have to be further out than the asset cutoff point. I have a feeling we'll need to go look for this arch in KSP2 to find out more.
Remember the missing planet in the scrapped story?
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2 hours ago, K^2 said:
There's also a tiny lamp on the other side of Kerbol for Moho. It doesn't have an associated flare, but it has a circle on the glow texture and is clearly visible on the AO texture.
Unfortunately, the 3D asset for the golden arch cuts off not far from where the broken rocks end, so the part that would have had Kerbin is missing entirely. I guess, Squad and Intercept know their audience and were expecting people to dig.
found it.
it is symmetry, Kerbin and eeloo might be on the other side.
it's a kind of monument, i guess
9 hours ago, Minmus Taster said:At the end of this video
The crash site is the arch's position! Craters around can prove this!
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1 hour ago, Minmus Taster said:
You may want to put that in a spoiler box that arch has been making the rounds in the community as of late. It was added after the "something more?" sections in the KSP2 dev videos ended with a lander hitting the arch. Probably a map of the main system judging by the objects files.
According to my datamining, the lamps mean: Kerbol(big yellow lamp), Eve(purple one), Duna(yellow smaller one) and one buried into the rocks(big green lamp with 5 small lamps) which means Jool.
They skipped moho kerbin dres and eeloo. 1 skip 1 count.
And give me the link of it!
1 hour ago, Minmus Taster said:sections in the KSP2 dev videos ended with a lander hitting the arch.
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坎巴拉太空计划-Mun彩蛋(疑似1.12.5新增)_坎巴拉太空计划 (bilibili.com)
By folling the coordinates (12.5N, 39.15E) shown in the comments, I found this.
It seems like a broken mun arch.
Same marks appeared on it. Is it a portal????
Anyway it must be related to KSP2.
I will do some datamining to show further information!
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6 hours ago, Bej Kerman said:
It is 100% fake.
-The real Duna SSTV signal has an echo effect applied
-The signal volume is inconsistent with the rest of the game's volume
And this is a slight stretch, but if Squad added another signal, I'm willing to bet they would have used the mode Robot 24 instead of switching to Martin 2 for whatever reason.
Even just pressing one button to output the signal in robot mode would have made this 10x more convincing.
I decoded it. RICKROLLED!
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7 hours ago, Bej Kerman said:
SLS can attest
LMAO parts from old crafts
KSP Fan Art Doubt :)
in KSP Fan Works
Posted
just dont earn money from them