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RocketRockington

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  1. Noone has done any of that in this thread. Y'all are making things up. It's a thread about bad comms. How many straw men need to die for you to believe you've won this arguement?
  2. Has there been a non-drought to interrupt any droughts? This makes it sound like there's been, at some point, a flood of development to interrupt the lack of it. Also, does one need to have faith here now? Is KSP2 now a religion?
  3. This. I spent a lot of time playing KSP, but some people would like to gatekeep my ability to comment on the sequel because I don't subject myself to playing it constantly. Why would I? And why shouldn't I comment on an ongoing disaster destroying the franchise?
  4. I'm with you on that. Though so far every time theyve said they're doing less of something to do something else - mostly things like delaying release to polish the game, then once launched, claiming that slower releases will let them focus features, the results have been the opposite. A sort of 'do less to do less' strategy.
  5. Is it as weird as customers who acknowledge the food is terrible, are not even eating said food, but routinely come back to the restaurant each day to make hour-long speeches in front of the restaurant about how people should still be giving it a chance, that it's totally understandable that there's a good chance the customer will get food poisoning, that they should support the restaurant anyway so that some day, perhaps, just maybe the food is less nauseating and vaguely edible - and if anyone has issues with food poisoning, its their own fault for not reading the fine print? I think it's less weird than that, myself. Maybe the person returning to remind people "hey this food is actively going to make you sick' is only there because otherwise the people might be fooled by the people routinely delivering those soliloquies, and covering up for the terrible food inside.
  6. I don't think anyone here literally is allowed to be impolite to the developers - because to extend the analogy - the bouncers kick you out of the restaurant or duct tape your mouth shut if you step over the line when speaking about the staff in an actual rude manner. Thus the argument here is not about politeness - you can still politely tell people they're doing a bad job - but that to be 'polite' here in some people's minds, the ones who want to police the discussion - you have to bend over backward to say 'Oh yes, I'm sure the cook & restaurant staff are all amazing people who in no way shape or form are doing less than their best - only OTHER CIRCUMSTANCES could possibly have caused my food to arrive covered in hair, late, cold, dramatically overpriced, and missing most of what I'd ordered from the high-gloss menu.
  7. The replies you're getting, in a nutshell. But yes, it's pretty clear there's a lot of tribalism going on,.people who will never change their minds no matter what the state of ksp2 is. I've seen this attributed to the "haters who just want to see it fail" in several posts in the last couple of days...but it also applies to the people who are so dug in on making excuses or blaming the consumer that they are likely to blame to community if the project gets cancelled because the community was unwilling to loyally buy overhyped garbage and hold thier nose indefinitely in sufficient numbers.
  8. You have to have completed, well thought out designs and significant progress on features that you have confidence in to follow that kind of strategy. Better to just speak in vague terms and consider marking all bugs with no fix as 'under investigation' when you're making glacial progress instead.
  9. I actually agree with you here,.more comms without substance won't help anything... But it's 100% understandable after they said they'd be better about communicating honestly and clearly, per Dakota, that the users would expect that and it's a bad look to back track on it already. Whereas blaming the consumer over and over for their reasonable expectations and their predictable and reasonable reaction to the state of the game is just abhorrent to me, I can't understand why that's the position some people are still taking after it's become so clear how far off the expectations the company set for the game are from the product they provided.
  10. Truth. Though this is primarily enforced by 2-3 people who post more than everyone else combined - which is enough to prompt a shut down any thread they don't like as argumentative.
  11. And that's great but his answers were mostly vague. The only concrete thing there was that there's an 80m colony part. Oh and there will be a tech tree and science points! Big whoop. Seriously, real this word salad about science : Are you able to tell us 'something' about science and career modes, there's been an alarming lack of any real information regarding the two. Well! Science mode is cool. It is designed to be a progression-based mode that takes the aspects of KSP1’s Science mode that we like and build upon them to create a solid progression experience that has higher level of agency and approachability. You can expect the return of the experiment loop, with changes, and the inclusion of a very different mission paradigm from Career. One of the fiddlier aspects of the last few months has been taking our full set of concepts from KSP2 1.0 and figuring out how they break down into the early access structure. Complete nothingburger. Not that it's his job to communicate with us anyway - but pointing out his comms as meaningful just shows off that nothing that matters has been said recently. At this point, we should have a good picture of what science mode will be, if they were at all committed to transparency as they claimed - both how far off it is, what it will contain. That we dont either means science is even less done than many people expect, or that they just don't want to share details of something destined to be disappointing, and transparency is meaningless to them.
  12. You believe that just because some assets are finished, or even significant work toward a feature is done, doesn't mean the design isn't changing particularly if the designers are talking in 'nice to haves' and 'maybes'? That's... optimistic. By now, if the feature was even alpha, the designers should have all tuning by and large in and being tweaked, and they would be playtesting the system. They would be able to give us communication like the Friday Factorio Facts, (eg: https://www.factorio.com/blog/post/fff-375 - this is for a DLC that's still a year away) and not like they were housewives speculating on the weather 3 months from now. The way Nertea talks about it, it sounds more like its in pre-production, even though yes, some assets and even UI is done for it - it just means the artists have done speculative work - either because they had time, or because IG was trying to pretend it was further along than it actually is. That factorio blog is the standard of good clear communication on what's coming. What IG is currently doing is the absolute opposite, and @RayneCloud is right to call them on it
  13. Given that your position, as I've seen it on this forum, is pretty reliably 'the devs have made the right choices' and yet the game has fewer players than devs at some times of day and is running a mostly negative review rate on steam, I find it hard to give your stance.much credence, but of course that's just my opinion.
  14. Also because when concrete details are given, people find out how dissappointing the result is - like the new heat design - and not only do the high-flying dreams they had when things were vague get subverted, but they know that they're getting KSP1 except worse systems
  15. Given some of Nertea's answers, it does seem like science mode is still being designed and has a lot of open questions, though they're in the sort of time-wasting mode where they're behind so they're implementing as they design - and then having to waste time changing the feature as they redesign it. Once you get into that mode where you're trying to catch up to where you claim to be you can end up being even more inefficienct than you were when you got yourself into that hole. I expect that KSP2 has been in that state since at least 2019.
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