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About me
Enjoyer of interstellar travel, console player
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Location
Brazil
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Interests
Interstellar travel
Virtually all engine concepts of any type.
Experimental prototypes
Everything that is not really known
Astronomy in general
Pluto and Charon
Things that don't involve solar sails
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Bring back AutoStrut
Dragorans replied to PoppersRHere's topic in KSP2 Suggestions and Development Discussion
Yes yes yes yes yes yes -
I disagree, the game has less content than KSP1, there are no robotic parts, for example. The game currently only has better graphics, which I don't consider content
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forgot to delete that text strip, it wasn't supposed to be there, srry
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yeah like people are thinking ea is supposed to be a complete game.
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In my opinion, KSP2 was indeed overly optimistic with the hardware requirements. But remember: This is the first public version of the game - if a game is released in early access, people should lower their expectations to avoid what happened in the last few days. KSP2 Early Access was very overhyped, but the true launch will hopefully be not. People expect early access like it's the full game... but it's not even close. Early Access exists to find bugs and give feedback to the devs, the whole community having access to the game is not really the goal right now. Maybe in the next updates the game will have the minimum requirements lowered to the minimum. By the way, KSP2 for now has less content than KSP1 (remember there are no robotic parts) and it actually fries your PC so I don't recommend buying until at least the third update (Interstellar Travel) based on the roadmap. Summary: If you expected Early Access to be an amazing, fully-featured game, you are wrong. kthxbye
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Virtually any classical music
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Possible new Kraken on PS4
Dragorans replied to Dragorans's topic in KSP1 Technical Support (Console)
I Just said it is on PS4, not possible. -
The rocket I was building was getting really big, so I pulled it up... And the biggest lag spike I've ever seen in any game happened, and the whole build disappeared. The lag eventually eased up a bit to the point where I was able to hit the "New Craft" button, but that's where I made a huge mistake. I saved the changes (2 new fuel tanks) and the craft keeped bugged. It is still possible to load it, but when this is done the screen goes black, with only the HUD visible, and the music is completely distorted and with a lot of lag. The ship's dimensions are listed as "NaNm". Is this new? Later I will post a video and a screenshot Edit: The save is normal, and absolutely nothing happened to it
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Developer Insights #17 - Engines Archetypes
Dragorans replied to Intercept Games's topic in Dev Diaries
Probably. It also leads me to theorize that we will have pure oxygen tanks. But that's just for the "maybe". -
Developer Insights #17 - Engines Archetypes
Dragorans replied to Intercept Games's topic in Dev Diaries
So they will solve the problem of Wolfhound making Poodle useless... The last line calmed me down a lot lol. I really want to see kerbais diving into kerosene pools. Deep Space engine example: nerv -
StringsTech
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Tri-propellant rocket engines
Dragorans replied to Dragorans's topic in Prelaunch KSP2 Suggestions & Development Discussion
Im console player -
Tri-propellant rocket engines
Dragorans replied to Dragorans's topic in Prelaunch KSP2 Suggestions & Development Discussion
I meant that I didn't know the video existed before you showed it to me. But I watched almost the entire video after that. Thx! -
That would be absolutely amazing. Imagine finding something like Olympus Mons on Duna, of finding the Mohole could make you gain more science. An amazing thing would be to add camera parts, being always available in manned modules and being a part in probes. It would be cool if you could figure out how a planet looks exactly just after taking a picture of it with these cameras, with the planet appearing "blurred" in the Tracking Station before that. This would be insanely better for exoplanets for obvious reasons.