Hi, I’ve been playing KSP for a while and have lurked on these forums for years before creating the account, but this is my first time posting.
I was watching the footage from the PC Gaming showcase thingy yesterday, and I’m happy to see part destruction is similar to in KSP1. I think the poofing out of existence with firey particles is great for fuel tanks, because they’re filled with explosive liquid.
The plane from the clip I’m talking about was the funny looking one with canards longer than the wingspan. And the poofing out of existence works great for fuel tanks, but seeing the canard just disappear like that upon contact with the ground looked a bit odd. My idea is that longer wings should snap in half. They often do in KSP1, as wings are usually made from multiple parts. But with the procedural wings, it clearly no longer happens as they’re mostly now just one part. This could be a bit difficult to implement with the current system, and it may lower the framerate a bit, but there’s almost always a way to optimize things. And besides, in KSP1 there’s already a system for single parts to break into pieces; solar panels do it. Of course, wings won’t shatter quite like solar panels, but I believe snapping them in half would use a similar method.
Now I understand many of you will find this unnecessary. And indeed it is not necessary, but a lot of features in a lot of games aren’t necessary. That doesn’t mean the feature won’t add anything to the experience. Just to be clear: I won’t be disappointed if they don’t implement this, but it would be a nice little bit of detail, just like seeing solar panels shatter.
Thank you for reading! What do you all think of this?