Jump to content

tstein

Members
  • Posts

    471
  • Joined

  • Last visited

Everything posted by tstein

  1. No need to be all the time.. only when you are accelerating and then you cache forwards a few thousand points and interpolate with a quadratic in between them (up to weeks ahead is easy to cache, problem is trajectories that take years) . It can be done with reasonable performance if you are writing an engine made to do that, but... well integrate with unity AND the issue of the interface can get into the way.
  2. Well sandbox gets stale very fast for me, I have basically nothing else I want to do (went everywhere without an atmosphere since my PC will not handle one) . I really get more of a game with a progression system .
  3. Depending on the country is way longer than 2h. In several countries steam is mandated to accept refunds for 48 h.
  4. Well there is a reason these fonts are not used nowadays anymore... because they are bad.
  5. Nice easter egg. IF you pray there for a while you get more FPS?
  6. When I had problems with take 2 in the past I sent them an email and they did respond after a few days. So I think you can very well get a response, at least with the official explanation of their local pricing policies.
  7. Yes but you will get better response sending an Email to take 2. It used to be Take-Two Interactive Software. Investor Relations/Corporate Communications Phone: 646-536-2842. E-mail: contact@take2games.com The developers will not openly comment on a decision that the publisher is enforcing, it probably is against their contract, so no reason to pressure them.
  8. Werll if you knew the state or Argentine's economy you would not think it so unfair But this is probably related because the publisher has coninent wide prices. 1 price for europe 1 north america one asia, 1 south america. Since south america and africa are the only continents without a rich country... they get the price cut.
  9. Not if the memory is being wasted as segments in the HAL of Direct X, windows does not show hardware mapped resources as process resources usually. All I know is there is some absurd wastage of resources, the game looks as a gme that should run in 1 GB of VRAM ( several games of that time period look better)
  10. Both, or you really think you can render a scene 500 times more complex than KSP with only CPU. Each workspace has around 4 GB of RAW data, sub milimetric info. Also KSP 2 has no excuse for demandign so much of the GPU, you can find OpenGL tutorials with more complex scenes that run several times faster than KSP 2. A rocket in space is a SIMPLE scene! For god's sake.. comapre to the amount of stuff rendered in Cyberpunk for an extreme example.. you really think KSP has a reason to run at 1/4th the performance of CYBERPUNK downtown (GPU wise, on the same machine)?
  11. Do never underestimate unity capacity of wasting memory.
  12. It is not the fuel flow. The game runs abysmally with only a CAPSULE and no other part in game. Let me be very clear, on the same machine were a run a cardiac surgery volumetric professional simulator/planner at 40 fps, I get less than 10 fps with ONLY the capsule, no other part....
  13. I saw that happen live in the stream and went.. ok.. it will be hard to topple that bug... I may very well stop trying to find my own big bug
  14. This is a Take 2 issue, the development studio has little to no say on it. Some publishers have different views on different markets. In the case of south america there is a Subsidiary in south america so they probably have a more realistic clue about the regional economy.
  15. Changes for random sake are not good. Things are changing because consumers are becoming lax and frankly, developers nowadays are LESS PROFESSIONAL . EA is very very valid for an indie team and for a large team when the game has a too large scope, BUT, some minimum performance is expected from a large team, and no obvious bugs like the spam of yellow signs are expected. Game industry has been pampered by fanboys too much, if you show a software with bugs like that for a investor in ANY other field and you will leave the room crying. Nothing harms more the game industry than fanboys defending the companies when they do something wrong.. want an industry to develop and get better? BE DEMANDING! BE demanding of quality is good because it makes the publishers understand they cannot push the developers when they say it is not ready and that they need to stop demanding more features until the basics is working. Again, in no other industry you keep adding features that are not important at all until you have the core of a system stable.
  16. on my experinece working on the industry.. but COMPLAINING. Complain of the things that are bad and are most important. Usually the devs want to fix them but they get pressure from other layers of the company to add or change some useless stuff that the management think is more important. Pressure into the correct stuff gives far more leverage for the developers to FIX the bugs. Managers and marketign always think they knwo best than the developers, but they can never argue against the public opinion.
  17. Ryzen 5, 16 GB ram and a 1060 gpu. Only the capsule, nothing else in space and it is 30 fps. I can load and render scenes literally 50 times more complex and get better performance with even tutorial level code of OpenGL.
  18. The main points I see after playing some more time: Performance 0 out of 10 : no it is not because the game looks good. I have 21 FPS with a 1060 with only the CAPSULE and looking into space. No game released in the last 10 years had a scene more barebone than that and all run far better than this game. Even DCS renders far more content with more details and using far less hardware (and it is a game that is seen as inneficient at rendering already) Planet performance is even worse, but I take this is obvious even for the devs. Sound: 9 out of 10- Very good sound designs but I got some things to point. The decoupling create vibrations so there should be SOME sound. Also I do sometimes get parachute or wave like sounds when in space... minor bug, but just pointing there is some ironing to do here as well Camera: 3 out of 10- Runs smooth but it gets locked in absurd angles (seems a sort of gimbal lock) it is not easy to reset and start wandering by itself. PLease copy KSp 1 camera controls bit by bit... Fairings : 2 out of 10: They behave too strangely.. i decouple them they start moving forwards then accelerate into a random direciton in warp 9 (just like enterprise in the next generation opening) Game state loading: 4 out of 10- The good is that loads in reasonable time and without an absurd memory leak so an improvement. The bad.. It is unfeasible to load a save where you are landed in the mun or minumus for example, each time I reload the game the ship appear in a different place in a radius of some 100 meters.. including up and down under the ground GUI- 4 out of 10. I really think the new gui got too cramped and with too small fonts, specially in the navball directions. I am almost 50, I cannot read that size of font after the full day of work. I also would like an EXACT measurement of climb rate. I also think the removal of right click on each part was a great loss for usability. I see the part it is there, in my face, there is no reason to make me search for it in a list. Map view: 6 out of 10, I am considering you will soon fix the lack of trajectory showing when you get an interception planned. On overall is good. But please, REDUCE thickness and increase length of the node planner. It is annoying to have to be so careful to select the correct one. I also think the KSP1 detailed node planner was better, far better. All those bads said, the map behaves smoothly and there is no stutter so that is good. Kerbals- Please give me an option to NOT render them inside the ship. I keep seeing helmets clip trough the ship and we are wating the already problematic resources rendering something that I DO NOT CARE while in flight. Seriously it was a HORRIBLE Idea to render the kerbals inside the capsules I will probably revert to KSP 1 until we get some updates to the game, I wish you luck, but I advise, stop dreaming so far, focus on makign the basic the undeniably needed before you waste time in things like kerbals inside ships and a super detailed track and suspension on the platform launch.
  19. That! and it is not an issue of raging. it is an issue that is our DUTY as consumers and EA clients to POINT everything that is wrong! No one HARMS the game more than people that keep saying... "shut up is EA" people need to POINT the bugs. I speak as a owner of a company that develops software,nothing is more useless than a test client that does not complain! We even tend to DROP those from our list of users to receive early new features. The useful EARLY user is the one that COMPLAINS of EVERYTHGIN WRONG That would be valid if the persistent thrust was working in KSP2.
  20. Oo a did expect bugs, but the same way I did know there would be bugs, as developers they must know and expect FLAK about those bugs.
  21. This.. a game that crashes ever 10 minutes, that buildings appear flying , that get buttons floating stuck to your mouse cursor are things that if you publish with you have to accept you are going to receive flak.
  22. Being a developers is not up to everyone as well it seems.... a developer MUST ACCEPT THAT THEY WILL RECEIVE CRITICISM when they publish in ANY form their product. Anyone that publish anythign in ANY form must accept criticism or they are NOT PROFESSIONALS. Luckly they seem to be accepting criticisms
  23. Since they are planning to have MP the probably already have a foundation to ensure reliability of the content. It might very well be related to that. Probably to modify game files you will need a tool from the developers in this case.
  24. Oo I do remember, but at least they had the excuse of zero funding
  25. That is not a matter if you are happy or not. When someone buys an EA they have the right to voice. If someone does not want to listen to complains then do not sell EA.
×
×
  • Create New...