tstein
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KSP2 Release Notes
Everything posted by tstein
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If I was not so overloaded with my own startup I was thinking on starting an Open Space Program open source project ( I have a basic framework without any graphics that I used in soem experiments with reinforcement learning so that an AI could learn to make transfers )just to see how in hell things would develop with everyone trying to pull things into their own desired directions without any big picture view
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IN fact stacks of rockets shoudl behave as a single piece up to some X size.
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Well I wil NOT buy it at this moment because my computer cannot handle it and here in Brazil where I am living a computer that can run it cost as much as 4 months of a Senior AI engineer (not to forget that hassle of upgrading and changing all your stuff into a new machine when your computer is not just a video game, but a work tool ).... so pass for now considering my current computer runs all other games that I like to play very well.
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I will quote the title "CALM DOWN" The game is EA, and a CAPITAL EARLY one should. I know quite a lot of people here expected a Not so Early access, but everal people here that played other EA games warned that there was a very likely chance that it woudl be VERY early access. You are not paying for the product as much as you are paying to satisfy your anxiety. If you want a nearly complete game.. wait... there are other things to do in life while you wait. I will wait until later in the EA, until someone says it is running on a reasonable performance with a machine I can afford (and for the good of the game they WIll have to tone down those requirements or it will be a FLOP as the average KSP player is NOT the same as an average FPS player).
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If you want to keep your childhood intact.. no you should not. I was already adult when I watched and I swear I lost more neurons than 10 bottles of vodka would cause.
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Notice that accordign to steam just a bit over 34% of the player base have computers that cover the mINIMUM spec and less than 5% that reach the recommended. So if they want to attract more people they need to LOWER the requirements much more than improve the graphics.
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Thatis true, it would not be unrealistic to call this game KSP 3 and deconsider KSP2 just like the highlander movies.
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But infernal robotics leaked memory (at least it used to until the DLC came and I uninstalled the mod). Mods are most of the time a LOW quality experience ( with a few exceptions)
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That one was too much risk for me.
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First impression from Scott Manley's gameplay video.
tstein replied to Tweeker's topic in Prelaunch KSP2 Discussion
Then make a poll,because it seems for me that the majority do not care at all for the voice. The only concern I woudl have with voice is if it is clear for peopel whose english is not their first language ( most of the planet) -
First impression from Scott Manley's gameplay video.
tstein replied to Tweeker's topic in Prelaunch KSP2 Discussion
If you buy on steam, Steam does refund if the EA is cancelled (at least in my country since they are mandated by law) -
New cross over in horizon.. Mario Kerbal Kart.
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Procedural Part Wishlist
tstein replied to poopslayer78's topic in Prelaunch KSP2 Suggestions & Development Discussion
Can I add STAIRS? I hate when my stairs are 5 cm too short for the kerbal to climb in eve -
First impression from Scott Manley's gameplay video.
tstein replied to Tweeker's topic in Prelaunch KSP2 Discussion
And that is what they promissed. They always said it would be an EA with a lot of features missing. The only thing that really went out of the expectations is the minimum requirements (That only 34% of steam users are compliant and less than 5% are compliant to the recommended ones) . The developers were always very open that the EA release would have LESS things than the complete KSP1 in several aspects. I will not buy it as of now because My computer has only 16 GB Ram and a 1060 card and I expect the experience to be very bad (given Unity always leak memory in every game I play with it), but I have bought6 EA games that were even more crude when they started (Kenshi) and never regret for a single moment. -
I think the plastic feel is just because the specular effect looks too large making the ships look small (real world we rarely see LARGE specular blobs except on water and class). That should be pretty easy to adjust
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The aliased lines in the vectors could improve although.
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Do we have confirmation it will return? I hope so.. and hopefully in a better from where you can select N tanks and say.. hey..treat this as a single physics object.
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Ye sit is the lenght that is an issue, specially when you need to transfer fuel and you need to click on 11 tanks (and forget one) when it could be very well one or 2.
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Oo tha I agree. Engines are not my target here.. mostly I hate the dumb aspect of.. always stack 5 tanks in the first stage.. or stack 12 of this cubic struts in a straight line (THAT HAS ZERO CREATIVITY on the part of the player) so I can connect that antenna without colliding with that other part, and get a wobbly rocket (that is the dumbest part of KSP for me) that eats my performance for no reason. The structs issue is the exact same one as with wings.
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First impression from Scott Manley's gameplay video.
tstein replied to Tweeker's topic in Prelaunch KSP2 Discussion
That is my only real concern right now. I am not worried on the lack of features, I expected that in an early access, as well as bugs. .. but for what we have seen the performance is lacking a lot with high end machines (and my machine is not high end anymore, but I do play games more complex without a problem.. and can even run the cardiac surgery simulation tool that my company develops, so I do know what a well develop code can do) . I might be forced to continue my embargo on any game made with unity (seriously they all have far worse performance than almost any other game and I have more than 300 games in my steam).. that said I will wait a bit and see it things develop during early access... after all that is what early access is for. -
First impression from Scott Manley's gameplay video.
tstein replied to Tweeker's topic in Prelaunch KSP2 Discussion
Never overestimate the mental capabilities of gamers.. the public is vastly varied. I dare to say most gamers do not even KNOW what an ORBIT is. Their audience is NOT us that are here in the forum. The audience is the max area under the curve of potential clients that can buy the game. -
Ooo but it is lazy.. not a factor of lazyness of a specific person but as of a bad usage of priorization. This would cost 1/1000th of the man hours that any of the fancy graphics you desire so much. This is a professional project so I expect professional solutions ( things that cost very little to develop and improve the product should be prioritized.)
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Basically that. Things that you simply stack several to get a larger one have no reason to not be procedural. There is no creativity in stacking fuel tanks or cuboid struts. The rest is not a problem, but these not being procedural is basically LAZY and bad for game performance. True, the best we could hope for is "Next stage is nto before X months, where X in secrecy is 2 times more than the time they expect to take"
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But it would help a LOT with physics of larger ships. Why I need to stack 27 cube structs instead of procedurally make a single long one? It is simply Bad for EVERYTHING to need to stack a zillion units of small cubes.