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Sushut

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Everything posted by Sushut

  1. Reaching these systems is up to you, I once worked on wormholes for this but I had to stop it to fix some more glaring issues.. Anyway, feel free to use whatever mod or method you want, I'd recommend something like FFT or Sterling Systems if you want a more realistic form of travel. I also recommend blue shift if you're into warp drives.
  2. I asked blackrack about this and he said that there's no current support for multiple stars, so we'll just have to deal with dark clouds on one side or use old eve Yes, in fact it only does that, it can't replace the stock system The scatterer configs depend on the planets staying where they are meant to be, you can change their orbit fine but you'll have to change the scatterer config to accomodate (I know i'm being vague, that's because I forgot how scatterer works after all these years LOL)
  3. I do have configs that (by default) scale down kerbol to its more realistic size (about the size of a pea when viewed from kerbin i believe) maybe I messed up somewhere and it also reduced the mass? you can turn it off in the settings within the mod in gamedata
  4. https://imagemagick.org/script/download.php scroll down to "windows binary release" or whatever your OS is (for windows it would be: ImageMagick-7.1.1-39-Q16-HDRI-x64-dll.exe)
  5. you can just delete it, pretty sure it's obsolete I don't know why it would affect parts in any way? sometimes you can just ignore b9 and play the game as normal though, so try that?
  6. this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels
  7. this is a known issue caused by outdated configs in the mod, i can't pin down exactly what is causing this but it's in the misc folder as far as I remember?
  8. If I ever decide to work on this mod again then yeah volumetric support will be added
  9. As far as I know, procedural gas giants don't work anymore. The best way to fail is not to try at all, but if you really want some basic info: 1. lower detail heightmap (make all the features huge, the map can be a lower resolution too) 2. low radius 3. use PQS noise to your advantage
  10. I've worked on revamping this mod, sadly I'm just busy with other things and can't find the time to do it.
  11. The github source code is outdated. It could just be my poorly written code that's causing the issues.
  12. it's the nebula mod that doesn't support singularity, nothing i can do lol and also galaxy mode is just bad, i rushed it i thought i specified it to not make that happen but I guess not
  13. It doesn't explicitly do anything for SCANsat to make it compatible. Does SCANsat need any configs to make planets mappable?
  14. That's what you should be doing, good that you did! (I've seen too many people make planets on their ultra modded mess and wonder why it's hard to debug.) Anyway, the fadeStart in PQS had to be over and equal to the ScaledVersion fadeEnd. Generally it should be: Scaled fadeStart < Scaled fadeEnd = PQS fadeStart < PQS fadeEnd Essentially, your PQS/Scaled transition isn't right.
  15. Consider it an easter egg (mostly because the code for Infinite Discoveries actually sucks but y'know it's a feature now lol)
  16. install KSP community fixes and turn off the maneuver tool in the space center settings (scroll down and you'll see an option to turn off "maneuver tool")
  17. you can either install python and run the source code yourself (though the source code on github is outdated) or get some other computer with windows and just transfer the planets it generated into your mac
  18. It's an issue with the stock maneuver tool. The instructions mention installing KSP Community Fixes and disabling the maneuver tool in the settings (those you'd find in the space center view, idk why they're different from the main menu settings)
  19. Are you still having this issue? I'm sorry for not responding earlier. I was just busy. If so then what did you install in that 2 week span? I'm aware that the latest version has issues with parallax so you could check that out. Also could I get the Kopernicus logs? ( Kerbal Space Program/Logs/Logs-Kopernicus.zip ) to see if some planet is maybe missing its textures. (That issue you described is what happens when a planet is missing a heightmap for any reason.)
  20. I checked out the files of the mod, seems to be identical to my mod. They did credit me though which is all I really care about, so you can allow it onto CKAN. (Huge apologies for replying so late.) Nope. My username on discord is just "Sushut"
  21. Oh i see, the min values are for individual systems just like the max values.
  22. Do you have parallax installed? I've had similar issues with planet packs and I honestly cannot ever pinpoint the issue with it. Nevertheless, can you send the KSP logs + Kopernicus Logs in Kerbal Space Program/Logs/Logs-Kopernicus.zip (just send the entire zip file) You can either do it on discord to Sushut or send it via google drive Are the min values higher than the max values you set? That usually breaks everything. If not, then I guess I just broke that function... Oops.
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