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KSP2 Release Notes
Everything posted by Sushut
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https://imagemagick.org/script/download.php scroll down to "windows binary release" or whatever your OS is (for windows it would be: ImageMagick-7.1.1-39-Q16-HDRI-x64-dll.exe)
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you can just delete it, pretty sure it's obsolete I don't know why it would affect parts in any way? sometimes you can just ignore b9 and play the game as normal though, so try that?
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this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels
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this is a known issue caused by outdated configs in the mod, i can't pin down exactly what is causing this but it's in the misc folder as far as I remember?
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If I ever decide to work on this mod again then yeah volumetric support will be added
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Help with my planet mod
Sushut replied to Mr. Kerbin's topic in KSP1 General Mod Development Help and Support
As far as I know, procedural gas giants don't work anymore. The best way to fail is not to try at all, but if you really want some basic info: 1. lower detail heightmap (make all the features huge, the map can be a lower resolution too) 2. low radius 3. use PQS noise to your advantage -
I've worked on revamping this mod, sadly I'm just busy with other things and can't find the time to do it.
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The github source code is outdated. It could just be my poorly written code that's causing the issues.
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it's the nebula mod that doesn't support singularity, nothing i can do lol and also galaxy mode is just bad, i rushed it i thought i specified it to not make that happen but I guess not
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It doesn't explicitly do anything for SCANsat to make it compatible. Does SCANsat need any configs to make planets mappable?
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Help with my planet mod
Sushut replied to Mr. Kerbin's topic in KSP1 General Mod Development Help and Support
That's what you should be doing, good that you did! (I've seen too many people make planets on their ultra modded mess and wonder why it's hard to debug.) Anyway, the fadeStart in PQS had to be over and equal to the ScaledVersion fadeEnd. Generally it should be: Scaled fadeStart < Scaled fadeEnd = PQS fadeStart < PQS fadeEnd Essentially, your PQS/Scaled transition isn't right. -
Consider it an easter egg (mostly because the code for Infinite Discoveries actually sucks but y'know it's a feature now lol)
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The image won't load but I believe you
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install KSP community fixes and turn off the maneuver tool in the space center settings (scroll down and you'll see an option to turn off "maneuver tool")
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probably
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you can either install python and run the source code yourself (though the source code on github is outdated) or get some other computer with windows and just transfer the planets it generated into your mac
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It's an issue with the stock maneuver tool. The instructions mention installing KSP Community Fixes and disabling the maneuver tool in the settings (those you'd find in the space center view, idk why they're different from the main menu settings)
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Are you still having this issue? I'm sorry for not responding earlier. I was just busy. If so then what did you install in that 2 week span? I'm aware that the latest version has issues with parallax so you could check that out. Also could I get the Kopernicus logs? ( Kerbal Space Program/Logs/Logs-Kopernicus.zip ) to see if some planet is maybe missing its textures. (That issue you described is what happens when a planet is missing a heightmap for any reason.)
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I checked out the files of the mod, seems to be identical to my mod. They did credit me though which is all I really care about, so you can allow it onto CKAN. (Huge apologies for replying so late.) Nope. My username on discord is just "Sushut"
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Looks really nice for a first planet pack!
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Oh i see, the min values are for individual systems just like the max values.
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Do you have parallax installed? I've had similar issues with planet packs and I honestly cannot ever pinpoint the issue with it. Nevertheless, can you send the KSP logs + Kopernicus Logs in Kerbal Space Program/Logs/Logs-Kopernicus.zip (just send the entire zip file) You can either do it on discord to Sushut or send it via google drive Are the min values higher than the max values you set? That usually breaks everything. If not, then I guess I just broke that function... Oops.
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mmm funny math words (new atmosphere looks really nice)
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If I ever feel like working on the mod again then more customization will be one of my first priorities
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running the source code rather than a compiled (and thus nearly impossible to modify) version of it run for you