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Everything posted by BobCat
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Look forward this Appolo pack.
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
what game version? -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Already fix a lot 0.23 problem and integrate RasterMonitors -
Give me time
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BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
That compilation Orion-Soyuz-PTK ship. Not soon i think. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Wrong thread man. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
after 0.23 -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
WIP HOME 2 orbital ship Just for lulz Parts still like stock size. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Little update monitor to Mihara new version great plugin Now we have GPS and maps Kerbal style rescue mission -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Kliper after reentry -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
All upgraded textures have same or lower quality. First target this update great optimization. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Updated Solar panels -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Read this thread or watch Youtube channel. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yes, like old pack , progress M use Soyuz TMA PAO. i think in this moment its good solution. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
New Progress M -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
In next update? I dont think so. Thank you man. I hope in the future is not yet time to surprise users wonderful creations This special maded for users request. You can change this label in any image editor. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Im repeat. Now Soyuz and MIR its two different pack. No any "Soviet pack" update. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
After next update? I dont thinks. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Now you can support all my project and make donation. Chek first page all my threads. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Dragon01 Look video. im not use ASAS -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Yes. This work like IRL but only if you use FAR. If you drive accurate , no any spining or uncontrol state. Full control descent , you can move faster or clower, just change angleof attack . -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
This manual control, but capsule orient little change. You have full control here, and if you need ballistic descent just start fast rotate capsule in Y axis. this testing version for "after reentry texture change". Asmi make magic plugin and you have different burn level for different peak temperature. This work amazing. Wrong instalation. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
ballistic or control reentry descent . In video im use FAR and DRE, and control descend needed for small G number -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
New Soyuz Features WIP Soyuz TMA features 1. New RCS ssystem http://youtu.be/9RWHbj5Kdd4?t=0m08s 2. New textures 3. Updated models 4.Neptune panels 5. IRL parachute work http://youtu.be/9RWHbj5Kdd4?t=4m48s 6. After reentry texture change http://youtu.be/9RWHbj5Kdd4?t=3m27s -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
BobCat replied to stupid_chris's topic in KSP1 Mod Releases
Hi Chris. Im have a little problem. After droug parachute activation he opened and work fine. But in cfg file i set secCutAlt = 1950 , but the parachute is cut off at a much higher altitude than 1,950 meters (maybe you consider the height above sea level and not real height). Before that cut , main canopy activated in at a higher elevation than specified in cfg parameter minDeploymentAlt = 2000, and damaged. Is there a solution to this problem?