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KSP2 Release Notes
Everything posted by CyberSiren
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OMG thanks for featuring me
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Release KSP2 Release Notes - Update v0.1.2.0
CyberSiren replied to Intercept Games's topic in KSP2 Dev Updates
Thanks for the patch! -
Thanks KSP Devs! We love you!
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I noticed this quirk as well. I updated the OP
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Custom Flag Support
CyberSiren replied to CyberSiren's topic in KSP2 Suggestions and Development Discussion
Good point. I haven't looked yet for it I just noticed there were no easy options in the in-game UI. I guess there isn't even a folder that we can access yet to edit them. -
In particular, when I search for 'strut' sometimes it shows results for struts and other times is shows nothing.
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When the player right clicks on their ship in the map view while in an active flight there is an option to "delete" the craft. This option does not confirm with the player before deleting. This option should either be removed from the mid-flight map view, or it should prompt the player for confirmation before completely deleting their craft... System Details KSP Version: 0.1.0.0.20892 Operating System: Windows 11 Pro 10.0.22621 Build 2262 CPU: AMD Ryzen 9 3900X 12-Core Processor GPU: (2x SLI)NVIDIA GeForce GTX 1080 Ti GPU Driver Version: 31.0.15.1694 RAM: 32GB
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The center of mass indicator in the VAB, and potentially the other two indicators for thrust and lift, is way to large that it is sometimes impossible to see where you are placing objects that are 'XS' in size. System Details KSP Version: 0.1.0.0.20892 Operating System: Windows 11 Pro 10.0.22621 Build 2262 CPU: AMD Ryzen 9 3900X 12-Core Processor GPU: (2x SLI)NVIDIA GeForce GTX 1080 Ti GPU Driver Version: 31.0.15.1694 RAM: 32GB
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While flights are in progress it is helpful to see things like the current eccentricity of your orbit around a particular celestial body, and other orbit info details. It is also nice to see detailed readouts of current vehicle stats side by side like mass, speed (surface/orbit), thrust to weight ratio, etc. I think having the option to open a details pane, like the parts manager, that has value readouts of "Vessel Info" and "Orbit Info" would be immensely useful.
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It would be a nice QoL feature to have the ability to access/import vehicle workspaces between save files. When there are future game modes this will allow players to design ships in 'creative' modes and import them into 'survival' play modes if they have the available tech unlocked. This will also allow for better organization of vehicle workspaces for players who have multiple save files. This could be implemented as a "VAB" option from the main menu. A game that does something similar to what I am explaining is "Cities: Skylines" which has an "Asset Editor" option available from the main menu. Giving the players access to a VAB to create/edit/manage vehicle workspaces from the main menu would greatly support the platform of sharing of vehicle workspaces through steam workshop, as well, by not requiring players to manage workspaces inside discreet save files.
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I transferred my save files from my laptop to my desktop. The main save file name is retained, but the individual auto-saves and manual saves contained in my save file are all now named "BestMun Rover Landing Ever Ever". Intended behavior would be to have discreet save files maintain their given names.
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Instead of having to dig through Windows Explorer, or guess what resolution files are supposed to be, it would be nice if there settings to change your flag and have the game let you browse your local PC for image files to set as your flag. I know its a long-shot, but the a cool solution to this would be having VERY SIMPLE "Microsoft Paint" editor built into the game that allows players to use simple shapes and colors to design their own custom flag in-game. This would make peoples space agencies feel UNIQUE.
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There were several mods for KSP1 that handled this kind of camera movement extremely well. The ability to freely move the camera around in WASD mode in the VAB would make building vehicles so much easier. An example of the kinds of control I am talking about is how in engine the Unity Game Engine Editor camera is able to freely navigate a scene in Unity. WASD could only function as movement controls while the player is holding down either middle mouse click or right click. This would protect the integrity of using WASD and rotational controls when placing parts.
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It would be nice to have a quick button in either the map or flight view that allows you to quickly warp to the next apoapsis or periapsis. It feels clunky and inaccurate to try and click where you think it will be on your trajectory. It would be nice to have the game automatically take you as close to that point as possible with just a button click. Moving to apoapsis and periapsis is such a common maneuver that having an easy "Warp to Periapsis" or "Warp to Apoapsis" function would be a great time saver and QoL feature.
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Tutorials that explain what the difference and importance of craft workspaces and vehicles are, respectively, would be immensely beneficial. This is a major new feature in how craft files work and having an explanation as to what the differences are between workspaces and vehicles are would help new players. It would also be very beneficial to have advanced VAB tutorials that explain each UI element in it's entirety and go over all possible hotkeys available.
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This feature would be very beneficial for those that have multiple different computers they may want to play from.
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When placing parts using symmetry modes it places them in the staging list together as a group. It would be very helpful to be able to split up the staging group to spread symmetrically placed parts in different staging groups. This is particualy useful for 'Asparagus' staging.
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When the flight seat seems to have plenty of room surrounding it, Kerbals are not able to EVA because it claims they are 'obstructed'. Furthermore, Kerbals are able to enter into these 'obstructed' flight seats but then cannot leave them and go to EVA. System Details KSP Version: 0.1.0.0.20892 Operating System: Windows 11 Pro 10.0.22621 Build 2262 CPU: 12th Gen Intel(R) Core(TM) i7-12700H GPU: NVIDIA RTX A2000 8GB Laptop GPU GPU Driver Version 31.0.15.282 RAM: 32GB
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If the requested action is completed in a tutorial before the audio has finished, the audio cuts abruptly. Each step in a tutorial should have a "next" button that is greyed out until the task is completed. Then the player should have the option to take action to move to the next step in the tutorial. Pause time if needed to allow the player to make the choice to continue after completing steps and this will also give time for the player to hear the remaining audio instructions. System Details KSP Version: 0.1.0.0.20892 Operating System: Windows 11 Pro 10.0.22621 Build 2262 CPU: 12th Gen Intel(R) Core(TM) i7-12700H GPU: NVIDIA RTX A2000 8GB Laptop GPU GPU Driver Version 31.0.15.282 RAM: 32GB