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YoD

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  1. I fully agree as it should not take long to correct: icons should not be so big they can hide planets making them no longer clickable or targetable
  2. It was more or less working at patch 1, and now it barely makes any sense at patch 2. Additional bugs arrived as well on the same topic. I wonder if they performed any tests before releasing the patch 2.
  3. Since last patch, I have seen things no one should see, hoping for a new patch any soon
  4. Does it even make sense in real life ?
  5. Thank you, it is exactly what I have started to read for a couple of days
  6. I can confirm, which is a bit a shame as the only job of a flag is to be read
  7. I wanted to create a topic on it as it is making me crazy: it is not only that symmetry currently does not make any sense, it is that the behaviour is not reliable: with the same 2 pieces and using the same symmetry button, you can obtain 2 totally different results
  8. I guess it does not unload the kerbal space center everytime we go in the VAB, to facilitate the switch between the two. Best way to optimise is to not let a craft on the launchpad I guess
  9. Part Manager is always quite slow to open, when it is just a list of text and buttons: the corresponding information should be calculated when the vessel is in the scene, and not when we open the Part Manager
  10. What is strange is that spacebar should literally be linked to the launch green button, so having the spacebar not working half of the time while the green button does is definitely an improper conception
  11. Indeed, it should not cost too much to save properly the craft name after renaming... Currently, retrieving the proper craft when we have a dozen is quite a mess
  12. YoD

    Flying tree on Kerbin

    I feel like removing these underground layers of terrain which should not be visible would incredibly improve rendering performance
  13. Ah indeed, here it is !
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