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Pyritin

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  1. Is SAS wobble going to be resolved by For Science? Seems weird the system that will most benefit new users may not be working at the same time the tech tree (which acts like a tutorial) for newbs is being introduced.
  2. This issue the same as the one causing SAS wobble? I assume that's still a thing within this version as well? I'd assume this is a just a typo, but aren't these missing the rocket image ( @Dakota, tagging because I've seen you be the one to correct things like this in the past)? Not sure how something with a bug report WASN'T brought to you by a community member lol
  3. I haven't played the "game" in a long while. Did they fix SAS, because last I knew it didn't work properly even when NOT time warping. Thing didn't have gradient control of control surfaces and would cause your whole plane to flap it's wing and look/work ridiculously bad... Rockets on launch using SAS had the same issue. Had to turn SAS off just to fly anything.
  4. You all need to curb your excitement a tad bit. This announcement is coming from a company that has yet to ever hit a scheduled date for anything, and sold this entire fail of game using screens just like this, using the same channels they've linked as way to sell the shell of a game that had more bugs than content... I think expecting this release to come out on time and not riddled with bugs that make most of the new content impossible to enjoy is still quite a bit premature...
  5. I understand how the development process works and agree in part with what @chefsbrian and @regex are stating about dev's not wanting to get interrupted and end users potentially not understanding information given. It'd make even more sense if KERB was done by the development team directly, but it isn't. It's handled by the CM team who massages some of the details to hopefully eliminate some of the points you two bring up. If no progress has been made fine, some stuff does take time but not sure how any of that affects the ability to simply hit send on the report and provide it in a timely manner. Even if information couldn't be gathered by the developer to change a "Investigating" flag to a more detailed item, it's still entirely possible to leave the flag as is and publish the report accurately stating it as the most up-to-depth information they have for us at the time.. My complaints aren't so much about the content of the report. My complaint is the fact they can't even perform THIS commitment on time... IG made a commitment to getting the report out at a scheduled interval that THEY came up with, and once again missed the mark... This point it's pretty clear the IG policy is overpromise and underdeliver and it's frankly gotten old...
  6. Yeah, but if you have proper internal tools to track down tasks assigned to you, it'd be fairly easy to set the status of said goal to "Investigating" then put what ever information you wanted to in it. As long as you do it at least once in a bi-weekly time period you have now fulfilled the bare minimum obligation of what we see on the KERB report.
  7. Which in IG speak means expect in a month... Seriously how can something with so little real information NOT be released on time. You sorted the bug report forum by votes and then tossed the word "investigating" next to most of the items for crying out loud... The level of mismanagement this studio has going for it is beyond belief...
  8. Unfortunately sometimes QA uncovers issues far later in the process than is ideal. I understand the frustrations regarding the fact that here is yet another delay being provided by the team, but given the history this title has had regarding how terrible previous patches have been about introducing new bugs that in some ways worse than the bugs squashed I feel like the team probably made the right call here. They have to work on rebuilding trust that they can release a patch or upgrade with quality that doesn't make an already terrible experience even worse. They can't begin to do this rushing more patches they know to be bad... It's sucks that once again the delay was required, but at least the team is starting to correctly assess the situation they are in and how best to maneuver within it. Is it a perfect situation, no. Could they do worse? I think we've all seen the answer to that question several times now.
  9. Given how none of the core systems the game is built on are working correctly or have been the entire public lifespan of this application I'm not sure I can agree on that statement, but respect your ability to come to your own conclusion.
  10. This tweet frankly reads like the plot of any stereotypical abuse scenario ever. Maybe stop swearing you'll all finally do better and deliver something worth releasing and do it already... Anyone looking at this from the outside in knows darn well what's going to happen next. Patch comes out and half the stuff that is supposed to be fixed is, a third of the stuff that previously worked will be broken, and a whole slew of unrelated issues will appear. Perhaps if our abusers are feeling "generous" we'll get another "I'm sorry we'll do better next time" message... The core loop of the game isn't even working in a closed loop single player scenario... what hope is there that multiplayer is going to work or even be a thing player's can touch for at least another 5 years at the rate things are "developing" with this project. This point I honestly can't understand why TT or PD is even bothering at this point. The team behind KSP2 seem like good people, they just aren't the RIGHT people for this job.
  11. Glad to hear this is being looked at. As a newb in comparison to most on this forums the system designed to round off some of the edges not working is pretty frustrating. Right now something as basic as lerping between the desired angle change and the max value a control surface can pitch would help considerably with SAS compared to the boolean behavior you all are using now.
  12. I mean the transcript was accurate, so feel free to blame Ness for the error. You take enough flack as it is, feel free to spread it around. Sharing is caring!
  13. I was going to blame @Dakota for this as a typo then watched the vid and was mortified that this was actually said... The comedy duo is ABBOT and Costello, not Albert. One of the greatest comedy duo's of all time. Looking for a good glimpse into their act you can search "Who's on first" on YouTube and watch one of their more famous routines. I realize Albert was said but could we please put the correct name in brackets in the quote. Would do the heart good.
  14. Nate said "a few days" which in the real world tends to mean "a few weeks" (at least). He is never even close to accurate regarding time estimates. I think you're expecting an update entirely too soon and really shouldn't expect anything for at LEAST another week.
  15. Yeah, that isn't immediately apparent and isn't stated in the UI though. I know as a first time user I felt a bit rushed/panic to make a decision that I had 0 idea the ramifications of. It also impedes the build process because you have then stop your building fun, then navigate the paint tool, etc. Just is way more clicks for something that could be handled upfront in a way that remedies new players immediately feeling rushed into a decision they haven't been given the tools to make properly.
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