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Genekermanisamoneylaundere

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Everything posted by Genekermanisamoneylaundere

  1. This is really awesome! I tried to use Sountrack Editor Forked to input KSP 2 music into KSP 1 before this, but got tired after having to do it over and over again because nothing would save.
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: 22621.2861 | CPU: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 3.60 GHz | GPU: RTX 3060ti | RAM: 32.0 GB (31.9 GB usable) Expected to happen: During a maneuver plan, the yellow line in the maneuver UI will slowly drain until the burn is complete. What happened: During a maneuver plan burn, the yellow line in the maneuver UI will randomly fill all the way back up and a new red line will appear. Steps to replicate: 1. Create a maneuver node that is more than half the total DeltaV of the rocket 2. Begin burning 3. Once the rocket's deltaV becomes lower than the total DeltaV of the maneuver plan, the game will be tricked into thinking the rocket does not have enough fuel and the UI will glitch out. Included Attachments: KerbalSpaceProgram22023_12.25-09_57_31_01.mp4
  3. I was in orbit around Eeloo. I undocked my lander to see it going about 5 m/s in a random direction away from the transfer stage without changing its orientation. I went to EVA bob from the transfer stage and he instantly teleported away from the craft in an orbit completely different from that of the transfer stage except for eccentricity. Intended result: Bob does not teleport hundreds of kilometers from the transfer stage when he EVAs Hardware spec: RTX 3060ti
  4. I discovered this bug after trying to rendezvous in an apollo style mission and my ship kept randomly changing speed every time I timewarped whether it be 2x or 100x, I got a random increase or decrease in speed. For my craft, it was always around 40 m/s for both the lander and the transfer module.
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