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KSP2 Release Notes
Everything posted by Uuky
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Reinstalling KSP1 is not a hard reset.
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Yep, Steam can refund if there isn't "too much" play time. Problem being games like KSP are time consuming, especially when buggy. Support is however completely useless when it comes to legal arguments. Steam midly care about laws. It took 'em 5 years to be more or less compliant with EU refund obligations. More or less because there is a few things they breach and they voluntarily makes false statements but price of games do not justify to file complaint. I think a bit of regulation and enforcement wouldn't hurt.
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KSP like I don't know. a-But there is Rocket Science, it is in early access and developped by a studio in the Russian Federation so i would be a bit cautious. But it seems inspired by KSP, the soviet space program and X-Com anthill. b-Juno. It doesn't have the KSP vibe but it is very good and that's surely the closest existing game to KSP c-Kithack model club. No rockets but planes, cars and ships. Early Access, from KSP devs. d Trailmakers. Allows to build weird crafts.
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I respectfully disagree. You're doing survivorship biais. Some games end really well their EA Experience. Some. 80% EAs are never leaving the EA status. Even if the developer has the best intentions at hearts (and the very vast majority have) EA games will be abandonned when the developper estimates it isn't worth it. Free of charge. So if you want to spent your bucks on 1/5 probability of success, you're free.
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No it doesn't depend on the context. You'll never know if you can spend the cash.
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It has to all do with EA. If EA wasn't existing, you would have requested a refund within ten minutes. But because there was the promises of having a game finished, you kept the licence. And now well, your money's gone like mine So I think I'll never buy any more EA.
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You can ask for a commercial gesture by contacting support. It doesn't hurt
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"Don't buy early access program". In this game you throw $50 down the drain.
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-deleted- as @PDCWolf provided a work around.
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IG web site is still up, still KSP2-centric, and is morbidly funny
Uuky replied to attosecond's topic in KSP2 Discussion
same. -
Today, I've launched the Zap (Paz in reverse spanish) Station. The hardest part was to not exceed 850K on some parts in the fairings. The rocket: the station Inspired from one-day-it-will-exist-IRL Gateway Station
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One thing missing in KSP1 was a real crew management feature blended with milestones, tech tree and crafting..
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Wild guess: It is a pre-historic stuff. People needs ritual sacrifices to appease gods their feelings in times of despair.
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The seller. Fraud and swindle unless there is an exception for car's dealers. This kind of legal "stunt" you describe is to be made by trained professionnals. Please don't try at home.
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Better be a scape-goat than a sacrificial lamb.
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@ShadowZone Many thanks. That was informative.
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It is more or less like any office war.
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Started to test my new ssto "Adventure mkI". The aim is to bring 2 passengers to my future LKO station Still needs some modifications in order to be a nice crew shuttle between a space station and the KSC, like a lot more monoprop and some additionnal RCS thrusters. And lights. We always need more lights.. And solar panels because the battery isn't really great and more lights will deplete the battery faster. And air brakes too because re-entry and landing are somehow very artistics. Ok, it isn't finished. But it flies and it has an inline docking port!
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I tried to do a weird biplan. Design proved to be very unstable at low speed preventing any landing. The plane entered in a very interesting, if not unusual, flight pattern and crashed in to the sea. Landing was successful and the plane was upgraded into a submarine by the removal of wings and airbreathing jet engine. Hopefully Jebediah empty head helped him to reach the surface.
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So the news is there is no news.
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Can we please get an update as to what’s going on?
Uuky replied to HammerTyme's topic in KSP2 Discussion
Or eventually the project is perfectly on track, apart from some covid -related issues like delays, but T2 cut some slack aniway so PD has to found more cost-efficient solutions and reduce the overhead costs The project will not end and in a few weeks we'll all be reassured. Nobody outside the managerial rings can know how the decision was made and the reasons behind. And the future of the game. I understand the lack of communication is frustrating but I know by experience a bad sentence can hurt a lot more than a carefully observed silence. So wait and see. -
Designed the "Flee" A small 3 pax vessel. Ideal for ship to ship crew changes or surface/orbit crew changes on low gravity bodies. Please fasten your seat belt. No snack provided during flight.
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Thank you very much. To be honnest the plane is not entirely from me. I made it but I saw a similar plane before in KSP1 long time ago, not exactly the same though. it looks like more or less something I saw. More than less tbh.. Especially the engines position is copied from this original design I try to remember. That's a good design for high altitude flight. It is derived from the SR-72 drone. I think it comes originally from a design made by raptor9 but I can't confirm it as his thread has been cleared. But I'm pretty much sure he crafted something similar originally.