Jump to content

D4rkFr4g

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by D4rkFr4g

  1. Or the copy is just copying the original guid for the original part attachment instead of using the new guid for the pasted part. Not scoping errors just a bug.
  2. I've found a bug with copy pasting a craft. I was working on a shuttle craft and a 747 launcher for the weekly challenge. When I went to connect the shuttle to the 747 craft I did a copy paste first and tried attaching the copied craft to make sure I had an original if anything messed up. On the copied craft I went to adjust the existing fuel lines and the struts and found that when I clicked on one end of strut/fuel line it would disconnect the end from the copy and jump to the original craft as if I was editing that one instead of the copy with one end attached to the original location. I would then have to reattach the strut/fuel line to the original craft and then go back to the copy and add a new strut/fuel line to replace the one that got removed.
  3. To give an update. I found a way to avoid the ship crash albeit with a possible not great side effect. Turn on warp and undock. I did this under 100x warp. Unfortunately the undocked craft gets accelerated outwards. In LKO it got sent out of Kerbins SOI and towards Moho. Since I was in my shuttle still in LKO and had no use left for the jettisoned craft this worked okay for me.
  4. There's a pinned issue for this bug here:
  5. There's a pinned issue for this bug already here:
  6. There's already a pinned issue for this bug here:
  7. Same bug issue is already pinned in the forums:
  8. There's already a pinned issue on the forum for this bug:
  9. It's more than just M button. Sometimes any key presses will go through into the game. I saw it with a kerbal on EVA while opening up the escape menu and saving a file. They were moving around as I was typing using the wasd keys.It's more than just M button. Sometimes any key presses will go through into the game. I saw it with a kerbal on EVA while opening up the escape menu and saving a file. They were moving around as I was typing using the wasd keys.
  10. It happened again. I noticed that the game would stall out for a long period of time and then work fine for a little bit and then stall again. When it starts getting duplicated it happens during the autosave. Eats up all the available ram trying to write the save. The save file was up to 8GB this time. It's pretty simple to identify the duplicates because they are timestamped the same. If it's not fixed by this weekend and I've got some time I may write a python parser to fix the save files when it happens. For now if you notice the autosaves getting bigger it's best to stop the game and clean up the saves before relaunching. Otherwise they will just keep growing the autosaves.
  11. I ran into this same issue 2GB+ save file. When trying to load it would stall out on the loading bar and eventually revert to the main menu screen without any UI. All the duplicates were in the TravelLogData -> ObjectEvents. It was mainly just about 5-10 logs that got duplicated a ridiculous amount. I went through and removed all the duplicates and the save file is now 1.6 KB and loads fine.
×
×
  • Create New...