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Xanatos

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  1. My savegame did make a huge jump in size again. It raised from 63MB to 184MB which decreased the game performance a lot. I did take a look into the file for some diagnostics and got the following results: It looks like the "TravelLogData" does take a giant part of the savegame, to be precise it's the "ObjectEvents" which look like this { "TravelObjectIds": [ "c9824c13-925a-4d91-a603-455ac7b6e8d8" ], "EventKey": "vesselLaunched", "UT": 5775.6709768607225, "FlightReportArgs": [ "Kerbin" ] } For me this does start at line 73215 and continues with event objects until line 6451882. So this part does use 6378667 lines of the save file which is 98.68% of the save. Properly something is wrong there As you can see at 21:12 the savegame was at 64 MB and a save later at 21:45 the game raised to a size of 184 MB. I did zip the file with the quicksave_27 and the autosave_3 if this is needed by the support. Just tell me where I could upload it. Translation for the column headers Name => Name Änderungsdatum => Change Date Typ => Type Größe => Size
  2. Got something similar which I reported just a second ago via the support page. What I did find interessting is that the navball seems to be locked in this situation
  3. Not sure if this is only something I got but the longer I play on a save game the slower everything gets. As I started the save on the launch day the VAB was super fast now I get a complete freeze every 5 Minutes which last for 1 - 2 Minutes. If I press launch -> Freeze for 1 minute After loading the vehicle onto the launchpad -> freeze for another minute This did not happen at the start of the campain and seems to get more ofter and the times of the freeze are getting longer. Found this part in the log, the sabegame seems to be at a size of 500 mb. If the save game is getting bigger and bigger this will potentially get more and more difficult to maintain. I already reported a bug of a unloadable autosave which is at a size of 1.6 Gb. [WRN 19:17:58.182] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.184] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.185] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.223] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.225] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.226] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.227] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.228] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.233] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.234] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.235] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.237] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.237] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [WRN 19:17:58.239] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id TrimModifier [WRN 19:17:58.239] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id CameraFineMovement [WRN 19:17:58.240] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseDoubleTap [WRN 19:17:58.240] [Debug] KSP.Input.FlightInputDefinition has not defined a binding for id mouseSecondaryTap [LOG 19:17:58.244] [VAB] A collider for part wing_2v_procedural_heavy (unique ID = 1b215ba2-2cff-4d9b-9c10-4e3a963c3864) was null. [LOG 19:17:58.244] [VAB] A collider for part wing_2v_procedural_heavy (unique ID = 1b215ba2-2cff-4d9b-9c10-4e3a963c3864) was null. [LOG 19:17:58.245] [VAB] A collider for part wing_2v_procedural_heavy (unique ID = 1b215ba2-2cff-4d9b-9c10-4e3a963c3864) was null. [LOG 19:17:58.245] [VAB] A collider for part wing_2v_procedural_heavy (unique ID = 1b215ba2-2cff-4d9b-9c10-4e3a963c3864) was null. [LOG 19:17:58.247] [Debug] [SaveLoadManager]: Save succeeded [62,70s]. If any developer is reading this the savegame files are in request 48029 which I created earlier because I couldn't load a save game at all.
  4. I encounterd that multiple times just like you described but in this special situation the engines did not start they did make the enlight animation but did not turn on. I never encountered the bug like this all other ecnounters where just like you described it.
  5. How to stack multiple things inside of a fairing?
  6. Yep and I do use a Full HD Monitor, curious how large it will be on 2k or 4k
  7. Should be moved to the bug section https://forum.kerbalspaceprogram.com/index.php?/forum/144-ksp2-bug-reports/ since I have no clue how to do this would be nice if a moderator could be so nice. Thank you very much.
  8. For anyone wondering like me why there is no Feedback button in the game. There is one in the launcher but super hard to see.
  9. Hey guys, seems like my save got corrupted after ~2 hours of playtime. I did load save a game before attempting a mun landing and as you can see there is no fuel in the craft anymore. Not sure what exactly caused this. I will try to provide the log and search for the save on my disc. Logfile: https://drive.google.com/file/d/1jYBR57PhnV29TFTCokdSKSmN8I_LTQpk/view?usp=sharing Save: https://drive.google.com/file/d/1YlMgeTaxP_YWkv1lsEFG49sEW7jcV2gp/view?usp=share_link Hope this report does help for improving the game. I think there should be a "Report a bug" feature inside the game which will take a screenshot, collect the log and send the save with it. Each additional file select or unselectable via checkbox. Anyone searching the savefile location just take a look at "%appdata%\..\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer".
  10. Hey there, I do use the modification for over an year now. Recently I updated to the newest version, I was way back ... Since the update I'm not able to use my monitor scripts anymore, they just refuse to work. I know there where some changes which requires updating of the button usage but somehow I cannot get it into a working state. Before the update I handelt button presses like this global buttons is addons:kpm:buttons. local mabort is false. until mabort { if buttons:getstate(-4) { set mabort to true. } } Now I did try to use the delegate to print a text on the screen if a button is pressed but this is not working. global buttons is addons:kpm:buttons. local mabort it false. buttons:setdelegate(-3, testing@). until mabort { } function testing print "Button pressed". } I did look into the github repository trying to understand how it was implemented in the mod itself and to check my id's. Since this looks fine I do not know what's the mistake. Additionaly if I set a label on a flag like this I can retrive it but it is not shown on the monitor. global flags is addons:kpm:flags. flags:setlabel(0, "testing"). flags:setlabel(1, "testing"). flags:setlabel(2, "testing"). flags:setlabel(3, "testing"). flags:setlabel(-1, "testing"). print flags:getlabel(0).
  11. I do have the same issue, I think this is the case because the mod is creating some real polygons.
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