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Developer Insights #20 - Here there be Drag(ons)
FlazeTheDragon replied to Intercept Games's topic in Dev Diaries
Oh btw, if youre having trouble recreating the same conditions for plane testing, id suggest K2D2 mod. One of its features (autopilot) allows you to input a heading and precise angle of attack, which makes it considerably easier to reproduce flights :p -
Developer Insights #20 - Here there be Drag(ons)
FlazeTheDragon replied to Intercept Games's topic in Dev Diaries
That was a pretty interesting read. Glad to see its finally getting solved :p Will this also fix cargobays not shielding their contents from drag, or is that a separate issue? -
Very exciting update for sure. The wing joint strength fix is a very smart way of going about things. Question: will the save file size bug be fixed for existing saves, or will it only apply for new games?
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lets goooo, the drag is finally being fixed!
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Lets GOOOOO, drag is finally being looked at. Cant wait to start doing cargo ssto's...... and ''torpedo boats''
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New approach to science looks very exciting, i always found the old way a bit boring. The model looks awesome Tho i hope we also have much larger sciency stuff that is more of a hassle to transport xD
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Wait, so is science gonna be in the next update?
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cargo bay fix in 0.2 maybe? ( ͡° ͜ʖ ͡°)
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Oh yah, you are actually correct, very interesting spot. Lift they produce seems to be kinda low tho. Ran a little lest and it seems like the mk2 fueltank will produce about ~5x more lift then the mk1 sized tanks... however, thats still only around ~0.6kN at ~160m/s Maybe there needs to be a bit of a re-balancing in terms of how much lift they produce...? In practice, i feel like there still not worth using.
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i got a sort off question: Mk2 style fuel tanks hold the same fuel as mk1 sized tanks, but have more drag. This makes them literally useless from a practical stand point. Is this actually how you guys intend things to be or is this some sort of an oversight? It seems really weird that a fuel tank specifically designed for planes/ssto's would actually be worse for them.
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Im willing to become a martyr for the dark mode community if thats what it takes!
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hmmmm, very interesting, ill need to run some tests on this. I mostly just assumed that a thicker wing would create more lift.... since thats how it should be xD And increasing wing thickness for a couple of my (not very much worked on ) builds that i thickened up the wing a lot for looks did seem to experience abnormally high drag. Ill run some tests in the future and make a prompt on the vid if i can get the same results.
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Thats normal, if you look at any real plane, youll see that the elevator is going to be substancially larger then either roll or yaw controls. Out of these 3 axis, pitch takes by far the most energy to affect, which means that you need a much bigger control surface to affect it. Also, your center of mass/lift might be off, if you want really snappy pitch control, youll want your center of lift juuuuust behind the center of mass, the further it is, the harder it will be for your aircraft to pitch up or down. Aka, it wont be able to pull as much aoa