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Everything posted by Devo
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![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
I hope you enjoy it, it was a pain in the ass !! -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
No, in fact here it is... enjoy.. Drone166 and the bubbleship updated for KSP 0.25 Mechjeb not required but recommended for the drone. Includes alot of parts, the drone, new IR pushrods, rotatrons... Guns, DYJ's gattling gun (PRESS 1 TO FIRE GUNS) 2 saved ships included, the drone (which can be dragged onto the sub assembly tab) and the new bubbleship for 0.25. * Includes all plugins required, IR, BAHU, Guns etc... * Does not include the mechjeb mod, but includes the DR202, a small red glowy eye mechjeb module for the drone. http://www./download/c7ftfsmjs5bugt5/BubbleShip_and_Drone166_ksp0.25.zip -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
ok well it looks like I have the next few days free, so I'll see what I can do. I never released my oblivion probe and really would like to put that out, I spent alot of time on it and the launch pods for them. Drone is now live! http://forum.kerbalspaceprogram.com/threads/83488-%21-0-25-Oblivion-Bubbleship-Drone166-%28Wayland-Corp-%29-Download/page13 -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
There is nothing questionable about my site. If you don't want to register to download the mods, then it's too bad I guess. Spammers sucking bandwidth is the main reason, so unless you can convince the chinese to play nice, that's the way it has to be, I make no apologies. When you say "ever heard of curse" I say did you ever hear about Kerbal F*ing space port? I see you just joined September 2014 so I'm taking it you are fairly new, so I will cut you some small slack, but only a little bit. I am not back yet, I have too much to do on other stuff, but I thought I'd check in. I have had too many emails to update the bubbleship to ignore. P.S Has anyone figured out magnetic boots yet? -
As long as they let me spark one up.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
I paused working on it and recently stopped because I thought I was doing something wrong. Turns out, all the hair pulling I've been doing is mainly down to 64bit KSP and unity issues, so many bugs present themselves as mod making errors.. like right click on objects not working, staging issues... Here I am thinking.. man how did I forget something simple like a config line?? i go check and Hangon... I didnt forget it... WTF is going on here??? so I have basically had to revert to 32bit and am trying again, you are more than welcome to help, ill see if i can get the package ready, my inbox here is full and keeps getting full, just email me at devogeninteractive@gmail.com the bugs also include the probe which is now NOT bugged... I was getting the Oblivion drone all the way to Jool... it is nuclear, it last forever practically.. then after about 80 years... and still half a tank of fuel, just about to try and orbit jool, it was failing to respond, nothing... no right click etc.. So for the past few days Im working on it, trying to get it fixed.. and come here and thought, I should check the bugs... and yeah, silly me... should have known it was ksp 64bit causing this stuff... would have been released days ago otherwise. Oh and I also just got a full time job again working in IT in a bank, so it's been a bit full on the past week... had 8 months off, bit of a shock to the system -
If You Could Make a Mod, What Would it Be Like?
Devo replied to Thomas988's topic in KSP1 Mods Discussions
Magnetic boots so I can have a Kerbal stick to the side of my ship in EVA or inside if I want. I've wanted that for years, and admittedly havent ever really tried very hard to make it happen, but surely people.. magnetic boots, it can't be that hard can it? -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Wait until you fly the drone!! Little did I know that adding 24 RCS thrusters to the drone in the little holes would make it possibly the most darty, fun little thing ive ever flown in ksp -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Hey guys, Just finishing up adding all the suggestions, I have now got 3 new versions of the Oblivion pod also, 1. As it is now. 2. Opaque windows, no guns. 3. Transparent windows with guns 4. Opaque windows with guns. I have now intergrated blasters into the pod itself, so it can fire just like the drone -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Haha that's awesome, yeah it can be pretty modular I have found also. I take your feedback on board, I have finished the probe and its probe release modules, single and quad.. I have solved the issue of the probe running out of power, its nuclear now so no problems there, just packing it up, its 2am nearly so i might post it in the morning when im not so tired, ill prob stuff something up. I can in 5 seconds flat make a second version of the pod with opaque glass so you can't see inside and I will also add the config for the see through cockpit, might as well put it all in one release as I want to put the sky house in there too, and that's nearly done. oooooh that's gotta be done now, sorry that's just too cool, thanks for finding that mate! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
ahh cool thanks, yeah hey, i've seen worse work arounds for things, it's not a biggie. I sometimes have the window near the ship and I go to click on a name to change a rotatron and I click on my ship accidentally.. I wish they would let you expand and slide away the parts window. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
Hi mate, I do have a bug that seems to keep propping it's head up.. I have mechjeb and IR installed in the new 0.24.2 or whatever the patch is, on 64 bit version... but this was happening in 32 bit version so dont think that makes a diff.. I tried it without mechjeb and it still happens. If I CTRL-Z at all to undo something, everytime I go to hover on the IR window, it goes blank. I see all the controls without hovering on it.. but as soon as I go to change the name, and my mouse hits that window.. it goes like this... -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Nice man lol, that must have taken ages to build! Well, in case you ever lose it don't fret, I will do the sky house for kerbtown, gotta have that landing pad in the sky man! you will be able to land and take off from it like the wayland launch tower. -
^ this. Everyone has their own methods, I tried to maintain a few locations but became a pain, Spaceport was just handy, and though riddled with issues, the simple fact is, I just got used to it and I was quite happy keeping my mods updated there (well, thats when they actually would upload without error... ) So I ended up just making a quick site and hosting it there, where I have complete control over everything, updates, spammers, leechers, whatever. I get to put zero advertising in so it's nice and clean, it costs me all of about $4 a year to run, which is pretty minimal really... @Blizzy , Agreed, or maybe "N/A"
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![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Oh god is it really that simple?? lol thanks guys... Ok will add it to the pod and update for the next one when the probe comes out, have dumped all my other projects and focusing on this one, I think I got a new job today so I need to use what time I've got, my other stuff just wont get finished but the probe is done, just need to get off my butt and package it all up. In your opinion which one is better? Rasterprop or SFR? I know rasterprop is good for internals and new dials and flashy things so id prob lean toward that. p.s i only just noticed the guns on yours space man, I have made cannons working for the pod, so you can fire now. Also those kerbals look to be sitting a little too high in the seat, which is my fault of course, I should adjust the seats down a bit I think. -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Link please mate? Can't find it on here -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
the Drone is done, a 4 x pod delivery system is done and all that is literally left is testing this single probe delivery decoupler I made, other than that it's great, might even get it done tonight we'll see. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
Cool thanks, I think the only thing that I noticed is for me it tends to not lock rotation and allow 360' but its no biggie. I made that hinge not long ago, and as I said works ok in 0.18, do you want me to make some new hinges? maybe its a Unity issue, i've noticed alot of crap from 4.3.4 to 4.5.2 is fixed. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
That would be difficult, as Deadweasel said there is no spaceport, and probably what would be more difficult for that request is it was never released to the public. KSP could never handle it. Too much detail, too much going on... However with 64 bit KSP things might be different, although I am yet to see much improvement from the 64bit version. Sure, graphics are being processed faster, but the game still chugs when I put say, a heavy object attached to another object without struts. the bouncing/jittering thing still happens and the game runs like mud. So yeah, I can put all the settings up super high now and its great, but I still don't see that 64bit power being used as far as the physics computations going or the actual game itself. Loading time slightly improved, but hardly. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
Why was the industrial hinge removed? my drone relies on it working, the one I made that has an intergrated engine is working fine for me, so was just wondering if it was removed for a reason I should know about? -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
The Ship and Probe rely on Infernal Robotics, so if that isnt working they will not work, luckily it seems to be relatively ok for the moment, but I'm still testing. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
I'm giving it a good test run now mate, will give you a valid answer -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Devo replied to Devo's topic in KSP1 Mod Releases
Ok, now that 0.24 is out I can test this probe and release it. As you guys can imagine, I wasn't terribly keen on releasing this mod days before a new version of KSP, considering it runs on infernal robotics, which I am still yet to test under 0.24.