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Urbs

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Everything posted by Urbs

  1. Also getting this error. I think it's causing lag inside the VAB. That's why I started looking at the console. EDIT: I'm on the latest prerelease. Here is an snippet from my logs:
  2. Thanks for the fast answer. I've installed the recommended mod. CKAN also helped out with giving more recommendations. One mod called "Reviva" even allows switching between different IVAs, so I can easily try everything out.
  3. I like using this mod but is there a way to hide the launch escape system in staging? I control it solely with action groups. Thanks for this great mod.
  4. I have one mod installed called "Cryogenic Engines" those engines do not have any testflight since the mod is not supported (yet). Is there a way to add "generic" test flight so that they at least fit somewhat? I assume I have to copy paste a config I like and add it to those engines. I would've hoped that there's some kind of fallback instead of having no testflight at all. EDIT: I took a peek at the config files it seems that there is a generic config but I guess this one doesn't work because the "Cryogenic Engines" aren't LiquidFuel-Engines.
  5. How does having multiple star systems impact in-game performance? Should I only add a few stars or can I generate a lot more?
  6. The mod works. I was just stupid. I thought it also replaces the current system and I didn't scroll out enough at first. After a lot of testing I finally had the idea to generate a second star and look for it and then I found the new star systems...
  7. It already seems to run on Linux since you can just launch the python script.
  8. It is generating files inside the configs folder. The dummy file is gone and there are a bunch of files now. I've also tried it on Windows with the same result. I haven't seen any special Kopernicus dependencies. On the GitHub and forum page it says to just extract the zip into the GameData folder as most mods. I've also installed it with CKAN and I haven't seen a difference from the GitHub zip I've installed. Maybe I'm missing something that hasn't been listed.
  9. Doesn't work for me. But maybe that's because I'm on Linux. I've installed Kopernicus via CKAN and manually. I've ran the generation python script inside and outside of VS Code several times. Always executed successfully after 5-10 minutes. But the planets inside KSP do not change.
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