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VERT

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Everything posted by VERT

  1. Hello, help me solve the problem, this happens when you leave the physics zone and return back, it does not depend on speed. Game version 1.12.5. I tried to set different physics ranges, disable and enable TerrainExtenderEnabled, if you turn it off, long-range crafting simply falls apart and even before approaching I can only see debris flying away. I tried both with mods and with a vanilla game, the result is always the same. Also, I rolled back to version 1.12.2, the result is the same. The maximum sphere of physics that does not break my craft 9-17 km
  2. Sorry. Apparently it was my mistake due to the specific sequence of actions. For some reason, with this mod, the placement of the device through the debug does not stop automatically, as it usually happens in a pure game. And it doesn’t matter whether I have other mods or not. This only happens with these fixes. When I placed the device on the surface, it was night, and because of this, without turning off the placement, I immediately rewinded the time to sunrise, but stopped the placement after. And for some reason this breaks TWR, but doesn't happen in stock because placement stops automatically in most cases as far as I know. If you stop the placement first, then there is no such problem and the device takes off normally.
  3. Yes, I used the debugger to place the device on the surface, but I had to manually disable the placement by going into the menu again. Since without the mod it most often turned off on its own, but in this case, I always had to do it myself.
  4. Hello, there is a problem. Judging by the data, the TWR of the RSC engines is more than enough to lift off from the surface of the Moon, and the device does not come off. And only at Minmus it really starts to work, when the indicators are already under 10 units. This problem only occurs if this mod is installed. In fact, I only need a fix for drifting robotic parts. Can it be downloaded separately?
  5. By the way, if you need a list of parts with IVAs OPT, I can make it, as I often play with this mod. The truth is not earlier than the day after tomorrow
  6. It is true that when the ship itself rotates in a vacuum, the wall pushes me when leaving the chair, when I set the rotation of the cabins by means of a servo drive, the wall passes through me and I find myself, as it were, in outer space.
  7. Thanks for the reply, I hope for a speedy release of compatibility. OPT is already perceived as stock content, which is why I haven’t updated to the latest version of this mod yet) There are a couple more problems. When I tried to make artificial gravity in current with the help of electric drives, spinning a rod with hitchhikers' cabins at the ends, I found that during rotation the camera is in open space due to the lack of collision. I understand that in the rings from Station Parts Expansion Redux, the gravity is scripted, I just wanted to make it visible in the drain so that you could move around the homemade centrifuges. Also in Station Parts Expansion Redux, not very pleasant graphical artifacts are visible in all dome transitions.
  8. Is OPT compatibility planned? With the original mod, not "legacy" or "continued", everything is very bad with the interiors, so you should only take on the original. I'm just surprised that such a classic is still not compatible with such a chic mod.
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