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SomeoneAlive

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  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 2904 Mhz, 6 Cores, 12 Logical Processor(s) | GPU: NVIDIA GeForce GTX 1650 SUPER | RAM: 12 GB Expected delta-v to show for a separated vehicle but it showed 0 delta v Steps to replicate (what that I did): 1. Create a vehicle on another vehicle which separates via a decouple (eg. a probe which separates from a larger craft. Note: construct probe on larger craft, not as its own craft and then attach) 2. Separate sub craft. Included Attachments:
  2. KSP Version: 0.1.2.0.22258 Operating System and version: Windows 11 CPU : Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 2904 Mhz, 6 Cores, 12 Logical Processor(s) GPU: NVIDIA GeForce GTX 1650 SUPER Undocking caused some issues Steps to Replicate: 1. undock something Fixes / Workarounds (if known..) None I know of Crafts clipping without collision. Quick saving and loading did nothing. Also free floating struts After engine plume hit other craft, temperature gauges shown. After a quick load and free struts are gone Also, the game thought the two crafts were still connected. The tracking station shown the craft as one even though I undocked. Game froze my PC when I attempted to destroy craft, had to restart No mods or file modifications
  3. KSP Version: 0.1.2.0.22258 Operating System and version: Windows 11 CPU and GPU models, any other system information which could be relevant CPU : Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 2904 Mhz, 6 Cores, 12 Logical Processor(s) GPU: NVIDIA GeForce GTX 1650 SUPER The bug: When switching Kerbals during EVA, Kerbals do not have an operational RCS pack Steps to Replicate: 1. Use pod which has 2 seats or more 2. have 2 or more Kerbals be on EVA 3. Turn on RCS for the latest Kerbal which left the pod. RCS should work assuming no switching has occured 4. Switch to other Kerbal and turn on RCS. RCS should fail to respond to inputs Fixes / Workarounds (if known..) Loading a quick save reactivated RCS for Kerbal assuming no craft switching has occured No mods or file modifications
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