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b905

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  1. Got the similar issue multiple times with mutliple rovers builds. Just need to avoid attaching wheels and apparently, landing legs to these. It is not about camera - but the legs just detach themselves from the vehicle when performing stage separation. Camera loosing focus is an outcome of trying to focus both on main body and legs, that are left behind.
  2. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro 10.0.19045 N/A Build 19045 | CPU: Intel Core i7-2600 | GPU: NVIDIA NVIDIA GeForce GTX 980 Ti | RAM: 16 GB Generic Memory My first 5 minutes in 1.4v. Ion engine satellite on an orbit around Kerbin. Thrust 100%. When fast forwarding - game keeps telling that it is 100% throttle but no changes in Orbit nor Velocity. Then after using SAS and pointing into backward directions (losing V and lowering orbit) - magically it worked with all time speeds for some 20-30 seconds. Then... it stopped again changing the orbit in any way. Never returned to work again. Closed the game and will not play it again until next patch.
  3. 23rd here and no info regarding delays. What should we expect?
  4. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro 10.0.19045 N/A Build 19045 | CPU: Intel Core i7-2600 | GPU: NVIDIA NVIDIA GeForce GTX 980 Ti | RAM: 16 GB Generic Memory Hello, my Navball disappeared after: Setup a launch of craft. Craft loaded on properly (NAVBALL visible). I timed forward to have a day light during start. I noticed that my groups are wrong (vertical decouplers in stage group 2, when engines were in group 1) Placed those 2 groups together. NAVBALL disappeared: Included Attachments:
  5. Had similar bug (0.1.3) . Craft change the orbit itself. I started a Rocket that had a cargo (2 separate AI command modules, medium docking ports, SSTO rocket + STATION CORE) Was able to separate them. Deployed XXL solar panels on STATION CORE and switched back to SSTO rocket. Started fast-forward time warp to reach destination where I would start deorbiting During that my STATION CORE changed the orbit itself from almost identical to a very weird one that coused him later to crush into Kerbin: Had something similar in v 0.1.2 but after autosave (cannot promise though that it did not happened during time-skip).
  6. Same here. For me it appears after loading a game for sure, but cannot roll-out changing ship. Once it actually happen after separation and changing a ship. The bug seems not modify the size of orbiting circle, but just misplaced it, so it start colliding with Kerbin. KSP 1.2.0 (vanila) WIN10 | Intel(R) Core(TM) i7-2600 | NVidia GeForce GTX 980 Ti
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