WolfieKSP
Members-
Posts
50 -
Joined
-
Last visited
Reputation
14 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
WolfieKSP replied to Nertea's topic in KSP1 Mod Releases
Hi, are you planning to add a "resurfaced" compatibility? -
Okay, idk what was that, my craft was just a probe (I haven't put a kerbal in space yet) now it just seems to be a mass-offset isue (I didn't make the craft symetrical enough) Either way, thanks for the answer, it might be useful in future!
-
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
WolfieKSP replied to pap1723's topic in KSP1 Mod Releases
The mod is very cool, but it seems a little too easy, could you make a version with slightly smaller rewards- 161 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
WolfieKSP started following Craft spinning in space
-
Whenever i launch my craft into space, the first stage works perfectly the second one also works great for some time, but then it starts to yaw weirdly, It's *almost* perfectly symetrical, and does not care which side I yaw, ksp reads me yawing in seperate directions, but the craft only rotates due east, whichever way I yaw in. I have only a pug engine and a inline sabilization unit, oh and prograde works, (well worked) but then it just started spinning faster and faster despite me choosing prograde (it did have connection and EC). From the more important mods I installed RSS, Simple fuels for rss, Mandatory RCS, and Testflight (which doesn't show any failures)
-
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WolfieKSP replied to Don0303's topic in KSP1 Mod Development
Hi, thanks for the answer, I've got one more question: I have seen somebody ask a while ago for 1.84 sized Habs, and I just wanted to say that I love the idea too, it would help to create MOL like stations. Again thanks for the mod, either way it still will irreversibly change my and a lot of people's' gameplay! -
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
WolfieKSP replied to Don0303's topic in KSP1 Mod Development
Hi, first of all I wanted to thank you for this awesome mod! If you are still developing it, would you consider making the module floors/ceilings out of truss? Like on Skylab and in the converter modules. -
Whoa, that's great, I'll give it a try
- 106 replies
-
- 1
-
- totm nov 2023
- revamp
-
(and 2 more)
Tagged with:
-
Hi, whenever I reenter, there are no reentry effects
- 121 replies
-
- volumetric clouds
- scatterer
-
(and 3 more)
Tagged with:
-
Hi, I've seen some screen shots and this mod looks amazing, I've got one question tho, could you make a 10x variant?
- 106 replies
-
- totm nov 2023
- revamp
-
(and 2 more)
Tagged with:
-
Are you using deferred? If so try deleting it, I had a very similar problem with it
- 121 replies
-
- volumetric clouds
- scatterer
-
(and 3 more)
Tagged with: