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About me
Loves everything about space & aviation
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Spaceflight, Aviation, Engineering
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I got bored of my heavily modded career - It took half an hour to load, and then ran with dismal performance. So, I decided to uninstall almost all of my mods (I kept restock and a few visual mods), and attempt some challenges that I haven't done before. My first attempt at a Jool V was a failure, I couldn't be bothered to design a laythe lander and I only made vall and tylo... So I scrapped that mission and attempted a new one, this time a proper Jool 5. so far I have built the ship and launched it into Kerbin orbit: https://i.imgur.com/2oHQilQ.jpeg
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Thanks, it worked. However, I can't get the reflections on the atlas parts to work correctly, they appear a dull grey. Sorry for the weird look on the screenshot, I'm using a random KS3P profile. As you can see, I have part of an atlas which isn't reflective and a bunch of other parts (some habtech parts and an Airplane plus fuel tank recoloured with TU. As you can see, those are reflective, but the atlas parts aren't.
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I tested out a new shuttle design. it's capabilities could probably be stretched sightly (maybe extra tankage/nuclear engines) to make it SSTO on stock Kerbin. However, this is JNSQ so it launches with four side boosters. First test launch went great, until re-entry started. Unfortunately, the shuttle's tiny rudder couldn't keep it straight and it fell into a flat spin, which led it to land about 90 km from the KSC. https://i.imgur.com/mIf9YwY.jpeg Luckily, control was regained and a landing course avoiding the trees was set up. https://i.imgur.com/6qtkq1r.jpeg Another peculiarity of this craft is that it only really flies well when it is dumped of fuel. However, I neglected to do this so it stalled at 50 m/s and hit the ground rather hard. https://i.imgur.com/wOhOtP8.jpeg Luckily the crew and most of the shuttle survived. Definitely needs a redesign... https://i.imgur.com/CIj9RHD.jpeg
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I started off a new career save with a sounding rocket program. Not much, and quite a few launches, so here are a bunch of assorted screenshots: https://i.imgur.com/uHabohj.png https://i.imgur.com/i1mvAtl.jpeg Then it was time to go orbital. This rocket looks quite like an ICBM, which I think is kinda cool. https://i.imgur.com/GFYArKb.png https://i.imgur.com/MsZYrVk.png A second launch attempt to polar orbit failed just after launch. Although most of the rocket survived, it was scrapped and a second attempt was made. https://i.imgur.com/IKavs7Y.jpeg Finally, ORE-1 (orbit return experiment) launched. Unfortunately, i completely forgot to perform the mystery goo experiment. Perhaps it was just as well, because I forgot parachutes and the rocket ended up hitting the ground at 150 m/s. https://i.imgur.com/39hLWx8.jpeg
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I'm having an issue with this mod. As far as I'm aware, all dependencies are installed correctly. When I open the game, everything is fine until I go to the VAB/SPH and build a rocket. For some reason, the mod doesn't calculate the build time for my vessel at all. Other features (like tech unlock times) work flawlessly. Also, it doesn't let me add my vessel to the build plans (the button just doesn't do anything). Any help with the issue would be much appreciated. https://i.imgur.com/p0eifag.jpeg
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I installed JNSQ and Spectra together! Now I feel ready to start another career save. https://i.imgur.com/kwCNMgo.png
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space_otter started following What did you do in KSP1 today?
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I am experiencing an issue with kerbalism+near future electrics. More specifically, the nuclear reactors don't produce electric charge. There is an option to turn the reactor on, but although heat is produced the reactors don't produce electricity. They don't even show up in the planner. I also have system heat installed, so that may be causing some issues.
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The bug occurs on all SRBs, but here are the thoroughbreads on a 5m core. And the module manager log:https://drive.google.com/file/d/1CUARwu6ounEE_DIYJlb07vdT2NU8Sl_M/view?usp=sharing
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I installed them but had no change.
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Hello, I'm having a slight issue with this mod. Some of the plumes provided by this mod are visible through parts. Everything else seems to be working fine, but this quite annoying. I'm not sure if this is something I should bring up with the main waterfall thread, as this only affects the plumes in this mod.
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Quite a few launches were performed, bu most of the action in the last few days occurred in deep space. First KRO-4A and B launched on a Scimitar I. The Scimitar is the workhorse rocket of this save. Once again, it performed flawlessly and placed the two satellites in good orbits. The second Astra mission launches in the early morning. the crew will stay on Station I for a year. The first expansion module to Station I is launched. The original science lab has been deactivated due to it having no radiation shielding. However, with the next generation of launch vehicles (in 3.75m scale) more capable habitats can be launched. Imgur doesn't seem to be working (when I copy the image address it is a weird link starting with blob...), so I don't have any screenshots of the launch. However, i do have a picture of the current station I configuration. Duna-4 successfully landed on Duna and performed research tasks. Ike-1 successfully circularized around Ike. However, Duna-3 was reassigned to Ike. Because Duna-3 has a better antenna, it was Duna-3 that became the first spacecraft to land on Ike.
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Astra I becomes the first 3-crew mission. From now on, the Astra program will transport all astronauts to space, until new technologies are researched. The crew test the spacecraft's ability to maneuver in space. They take it from a 100x100 orbit and circularise at 400 km. They then re-enter and test the ability of the heatshield to withstand an aggressive entry. Eve-2 becomes the first spacecraft to 'land' on Eve. Unfortunately, the spacecraft lands in the sea. It can only transmit a limited amount of science points before it is crushed by the extreme pressure. So far, none of my Eve missions have worked out as intended, however Eve-2's failure can be attributed to a launch vehicle anomaly. However, Eve-1 has started transmitting data again, so Eve-3 was reassigned to a Gilly mission. After orbiting the planet, the spacecraft explores all three biomes. Also, Duna-3&4, along with Ike-1, launched for Duna. Luckily, nothing went wrong this time, and all three spacecraft are set to complete nominal missions.