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space_otter

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  • About me
    Loves everything about space & aviation
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    Spaceflight, Aviation, Engineering

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  1. @glibbo, thanks for your reply and your compliment! I really appreciate it. Your problem seems to be the same as what I was having a little while ago. However, the problem isn't to do with this mod. I can recommend you try redownloading the dependencies, especially Kerbinside. Otherwise, I think it would be better to go to the Kerbal Konstructs thread and raise the issue there. IMPORTANT UPDATE: ALL DEPENDENCIES MUST BE INSTALLED FRESH, IF YOU ALREADY HAVE THEM INSTALLED THE MOD WILL NOT WORK. This means that if you have any of the dependencies installed, delete them and install them fresh.
  2. What do you mean? Maybe it's the same problem this person was having? I personally haven't had this issue with this specific mod, but before I had a similar problem when I was using Kerbinside+KSC extended. I think if you open the game and you go into flight mode then onto the KK menu then select one of the facilities it works? I do wonder though - was it only the Kerbinside statics that were missing or were the ones from OSS gone as well? Did you do the same as I did to get it fixed? Also, are you sure you have the latest version of Kerbinside because I once managed to download an older version which was missing some statics, so maybe check that. This information would be useful to help me troubleshoot what went wrong.
  3. I don't know. I think if you use the 2.5x config it could work.
  4. Yes, if you installed it it would appear in a career mode save. Most of the statics work well, however the taxiways don't look good with the level 1 runways. Apart from that it's fine. Do note that none of the facilities have open costs, as they are hard to balance and are a pain in sandbox mode, so I don't know if balance will be affected... No. This mod is designed as an alternative to KSC extended, and other KSC expansion mods. Compared to KSC extended, this mod adds a lot more statics and perhaps focuses more on the aircraft/spaceplane side of things.
  5. I completed my new update! This is for stock only though, but it fills up the peninsula nicely. As suggested, I added something between the KSC and the mountains, but not antenna dishes - I went for wind turbines!. Let me know what you think and if I should add more. I also made a little tracking station on the KSC mountains: And this nice little arrow for spaceplanes (not included in the latest version): I don't think so - but feel free to try... You would need to have a homeswitch config, which I don't have. Because I have the harbour, it would be especially difficult to make it work, as the KSC peninsula is different sizes in different mods. I'll probably see if I can figure something out. If I could separate the harbour as a different folder and it could be independently installed, then maybe we could have separate homeswitch configs then?
  6. Yes, I was thinking about that as well. Right now I'm working on redoing the area behind the KSC, I think it could be made a little more interesting. But I do agree that something could be done further away from the KSC - perhaps a series of radio beacons, to guide spaceplanes in for landing?
  7. DEV UPDATE: Remade the harbour & road leading to it. This was originally quite janky, as it had been made quite roughly in 2.5x and hadn't been refined to stock. (Sorry for the 'poor visuals', this is an almost empty install prioritised for speed and fast loading times) Also added a new tracking station/observatory, with large comm dishes, along with a facility designed to track incoming spaceplanes returning from orbit at the end of the long runway. As always, please give suggestions & comments so I can improve the space centre even further!
  8. Yes, I just updated the mod, it should now work with 2.5x (I use galileo's rescale, so it might not work with others). Make sure you install the 2.5x folder, not the stock one.
  9. A few weeks ago, I decided to start a 2.5x scale career playthrough. So, I got a fresh new install, and started to get mods. However, When I got some KSC upgrade mods, they were broken, and I had to make my own. I decided that I really liked my new KSC and thought maybe some other people would like to play with it as well. So, I turned this back into Stock and released it! IMPORTANT UPDATE: ALL DEPENDENCIES MUST BE INSTALLED FRESH, IF YOU ALREADY HAVE THEM INSTALLED THE MOD WILL NOT WORK. This means that if you have any of the dependencies installed, delete them and install them fresh. Features: Four new runways, one 1700m and the other 4800m, along with a 2500m X-runway Five new launchpads, all aligned as the original except 4C, that is rotated by 90o New terminals, fuel tanks, VABs, radio towers and more... A harbour, connected to the KSC by road Pictures: Download: https://spacedock.info/mod/3826/space_otter's KSC upgrade Requirements: Kerbal Konstructs and dependencies Omega's Stockalike Structures Ordinary Konstruction Co. Tundra Space Centre Kerbinside Remastered (The KerbinSideRemastered/Statics/ExampleBases/KSCUpgrades folder needs to be deleted) License: MIT Issues: There may be some floating buildings, if you see one let me know! There might also be invisible bumps between buildings, drive carefully. This is my first mod, if I've done something wrong please let me know I will try and fix it! Any suggestions, like extra facilities or something like 'add more buildings in the south west' are welcome!
  10. In the last few days, I spent my time setting up a new install with mods for a 2.5x scale career playthrough, with OPM. Unfortunately, most KSC mods don't work with 2.5x, so I had to make my own! If anyone wants me to make a mod out of this please tell me. The new KSC includes 5 new rocket pads and two landing zones, a harbour, a helipad, 2 new runways including one that is 4.8km long and a set of hangars and terminals. I also had to mess with my visual mods, and I managed to combine AVP and Spectra to make my game look quite good.
  11. I got bored of my heavily modded career - It took half an hour to load, and then ran with dismal performance. So, I decided to uninstall almost all of my mods (I kept restock and a few visual mods), and attempt some challenges that I haven't done before. My first attempt at a Jool V was a failure, I couldn't be bothered to design a laythe lander and I only made vall and tylo... So I scrapped that mission and attempted a new one, this time a proper Jool 5. so far I have built the ship and launched it into Kerbin orbit: https://i.imgur.com/2oHQilQ.jpeg
  12. Thanks for helping me with this! I got a clean install and it worked, now I just have to figure out what is going on with my main install... Even without all the visual mods, it looks great!
  13. Thanks, it worked. However, I can't get the reflections on the atlas parts to work correctly, they appear a dull grey. Sorry for the weird look on the screenshot, I'm using a random KS3P profile. As you can see, I have part of an atlas which isn't reflective and a bunch of other parts (some habtech parts and an Airplane plus fuel tank recoloured with TU. As you can see, those are reflective, but the atlas parts aren't.
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