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Fanta_Racer

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  1. Hi, @Sushut, love the idea of your mod, implementation is great as well. As others have noted some kind of a way to segregate between what crafts to load and what not to would be a fine last touch. I don't know in what way does your mod chooses craft, is it at random, or some sort of a pattern, but my idea is maybe make it craft name oriented where buy adding a (Special Tag) in craft title. Also for some reason you mod loads the Kerbal Konstructs related models/statics like launchpads in main menu. https://imgur.com/a/7JvEbyz here's a log file: https://www.transfernow.net/dl/20240813I20N9ig6
  2. I know about TweakScale Rescaled but unfortunately its incompatible with some of the mods I play with, but thanks for advice. So i just have to get rid of AirplanePlus related folder in Uberpaket , right?
  3. This theme gives me awful "Papers, please" vibes and I love it.
  4. Hi, @JadeOfMaar, I just tried to install AirplanePlus things from CKAN and apparently CKAN says that your mod conflicts with TweakScale Companion (Uberpacket). Is it just some CKAN misunderstanding and its safe to use them together or is it not advised due to actual errors and file conflicts? If possible I would like to use both since your patch adds tweakscale to AirplanePlus and Uberpaket adds tweakscale compatibility to other mods I use. Should I just experiment and see what will happen for wider picture?
  5. @OrdinaryKerman Just a heads up, I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files? https://imgur.com/a/5ospR6j
  6. Can you please upload the music on youtube and provide a link here for others to be able to have a "Preinstall audition"? Its not the wisest idea to install a mod, have it change your configs and if you don't like it you might have problems after deleting it. (Source:Me. Downloaded BDA, deleted it because didn't like it, yet almost all the parts still have sliders from it.) Thanks
  7. Hi, i don't know if these questions have been asked and answered or not so I'ma do it anyways. Is there a way to add forests/trees and other plant based scatter around the KSC? and Is there a way to make a water static ? As in a set of statics like shallow water, deep water, water circle, water curve, etc. I'm asking because I really would like to replicate the KSP 2 space center. Thanks
  8. @Well Hi, I am a long time happy user of your mod (Its a must have for every ksp instance for me), but i have a question. - Will there be a way to transport/store crystals as a resource for example in ore tanks or a limited amount in the experiment storage unit? (Having this part and only producing 50Cr before having it deorbited or be useless weight is a bit discouraging) - Any future compatibility with Crystalization Facility module from Knes? (Or is it already the and I'm just a dumdum?) - Are there any plans for future mods? (...maybe a venera soviet probe parts?)
  9. I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though. @Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer.
  10. Hi, love your mod! any chance you would update CKAN version (there the most recent version is for KSP 1.3 and here is for 1.8)?
  11. Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab? Thanks for any help, if you need anything from me, feel free to write, im here quite often.
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