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vXSovereignXv

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Everything posted by vXSovereignXv

  1. It's been awhile. KSP2 brought me back. It's good to see my old mod is still around. Thanks for @linuxgurugamer for keeping it alive!
  2. I ran into this also, but instead of naming the vessel it renamed the planet it was orbiting around. For instance I had two vessels docked around Kerbin. I tried to rename it to Duna I. When I hit enter the name of the vessel stayed the same, but Kerbin was renamed to Duna I in the tracking station.
  3. I was meaning to send out a request for someone to take this over. I just haven't had the time to update it or even play Kerbal lately. Best of luck to you sarbian. Feel free to message me if you have any questions.
  4. I found the link. Use this version of the mod for KSP 0.20. Manifest for versions before 0.21
  5. The latest version of the mod only supports KSP v0.21 since I had to change the code to work with the new crew management objects. I'll give you a link to an older version of the mod when I can get back to my computer.
  6. Versions before 0.5 used to require a part with the module. It's completely stand alone now.
  7. Interesting. It's probably an issue with folder permissions then. I hate permission issues >.< I'm working on adding the roster to the astronaut complex. I have it working, but I can't get the changes to update in the Astronaut Complex GUI. I'll continue to look into it. Hopefully I can get it working.
  8. I just released a compatibility update. It functions much like it did before except Kerbals cannot be removed from the roster and the permadeath option is unavailable. I will likely make some functionality available in the astronaut complex later when I get some more time to work on it.
  9. I won't have time to look at this until tomorrow most likely. I haven't had an opportunity to even install .21 yet I'll make crew transfer the first priority, then see if I can salvage anything else.
  10. I don't know what the new Crew Management system will offer. I'll most likely keep any functionality that isn't offered by the new system and scrap the rest. It will be nice to officially have this functionality in the game. The add/remove function is only enabled when the vessel is Landed at the launchpad or runway at KSC. This was the intended functionality.
  11. There's no where in the code in which I mess with the indexes of the crew lists. I add them either via methods written by Squad or using the Add() method on the list. (ex: part.Crew.Add(kerbal)). That's not to say there isn't something in my mod messing it up. I would just need more info to find it. I haven't ever seen it as I played.
  12. Permadeath completely removes them from the roster. There would be no way to get Jeb back if he died while it's enabled.
  13. I haven't found a good way to support it yet and haven't had a lot of time to work on this mod lately. So I can't promise that it'll be in the next release.
  14. Yes I found that when I was fussing around with seats. Just don't mess with their souls for now I'll fix for the next version.
  15. Not at the moment. The seats work quite a bit differently then the command pods. I haven't figured out a good way to handle it yet.
  16. Make sure this folder exists in your KSP install directory: {Location of install}\KSP_win\GameData\CrewManifest\Plugins\PluginData\CrewManifest\ There should be three files there: config.xml, IconOn.png, and IconOff.png If any of those are missing it will cause problems. You can also enable the debug console in the settings to see what path it's trying to load the icons from.
  17. Yes AstroBot, do exactly as Fyrem said. There should be nothing related to this mod outside of the GameData folder. Copy the contents of the GameData folder from the zip file directly into the GameData folder on your KSP client. Also make sure you have the latest release.
  18. New release is out! Here are the changes: Version 0.5.4.0 –Fixed issues loading the settings file/icons in Linux/Mac (Hopefully) –Added a button for Fill Vessel and Empty Vessel to the Crew Manifest Window. –Added ability to respawn dead Kerbals. A respawn button will appear next to dead Kerbals in the roster window. Must be enabled in the settings menu on the space center screen. Disabled by default. –Changed color coding of Kerbals in the roster window. Red = Dead, Yellow = Assigned, Green = Available
  19. I could probably add a respawn option for Kerbals. I would probably add a setting that would need to be enabled in order to use it though. The additional color for the Kerbal states should be easy enough to add though. It's doable. I'll add it to the list of stuff to add.
  20. That's a bug with the game itself. Clearing the pad with Kerbals on it essentially kills them. You have to be extra careful with this if you have the permadeath option enabled. I'll look into your other suggestion, but a fill/empty vessel button is already planned.
  21. That is odd. The icon should be 32x32. You can try modifying the ButtonPosition attribute in the config.xml manually to change the size. The four values basically map out the positions of the corners. xmin = distance from left of left side xmax = distance from left of right side ymin = distance from top of top side ymax = distance from top of bottom side So xmin < xmax with a difference of 32 and ymin < ymax with a difference of 32 Yes this helps. I have a pretty good idea what's going on. Before the update the KSP code that saved the config file would save it in a folder named "crewmanifest" instead of "CrewManifest". It appears they changed the how that works and it now names the folders opposite. So when I fixed this issue for 0.19 it rebroke it when .20 came out. In either case it should be fixed in the next update. For now just create both folders as a work around. Grab the version that is on spaceport. When you extract the zip you will see a folder named GameData. Copy the contents of that folder directly into the GameData folder. Make sure any other versions of the plugin are removed from your KSP install.
  22. 5.3 is the newest version. 3.5 was the last one that had a part. nats needed the part to load a vessel he has.
  23. Version 3.5 with part Install the part only and install the plugin from the newest version. Then you should be able to load you save. You can then right click on the part and destroy it. You just need to copy the files into the GameData folder. Also make sure that the plugin is removed from the legacy folders. Otherwise what operating system are you running? There might still be some pathing issues between the three OS's that is breaking it. I will look into those problems for the next version.
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