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Phin

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Everything posted by Phin

  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro | CPU: 13th Gen Intel(R) Core(TM) i5-13600KF 3.50 GHz | GPU: AMD Radeon RX 6800 | RAM: 32.0 GB This is a resubmission of the for some reason archived: Tested on 0.2.1.0, flags still don't persist, and still don't show up in the tracking station. Included Attachments: .ipsImage { width: 900px !important; }
  2. I tried without vsync, made no difference in my case, same complete loss of cohesion on parts To be clear, turned off vsync, restarted the game to make sure, then loaded the same save and it still acts the same.
  3. Ahh, software development.. : ) (I'm a developer : ) ). Created a report for my own case, hopefully with more/enough detail:
  4. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 13600kf | GPU: RX6800 | RAM: 32GB When decoupling, all parts on one side suddenly lose cohesion. Doesn't always happen depending on some circumstances? Seems pretty reproducable though. The parts are still part of the ship! I have attached a video showing the issue, and (hopefully) all the savegame files for the save used in the video. I didn't see instructions on how to include a save. Included Attachments: KerbalSpaceProgram2_2023_07.01-11_18.mp4 [Go to 49 Seconds for the bug in action] Save2023-07-01Threesome.zip
  5. Could this be the same or related to ? Note that pausing wasn't needed there I think.
  6. Seeing similar behaviour in v0.1.3.1, I have a space station with several parts, when I decouple on one side of the decoupler all the parts just stop being attached to each-other. But! Thrusters still react to controls (can be fun.. ), so I guess they're not really separate parts, but more lost physical connection.
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