Jump to content

mnbvcxz

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

1 Neutral
  1. hello,my donnager mk1 main body's recoloring dont work, its recolor effect (like specular)shows in VAB,but when i launch it or reload this part, all recolor effect disappear,although in recoloring GUI it saved my previous adjustment. all other part in sep is normal, i like this mod very much,but i prefer shining white more, how can i solve this?
  2. I put the decal part on top of other parts, there is no response, the mouse is close to the decal part only a green box, how to solve it
  3. My fairing is split in half after 250m/s and it's like blooming, is there any cheat to turn this off?
  4. Hello, I had some problems with RO, when I used sas to control the rocket direction in the direction of the orbit normal, and then fast-forward the game, the rocket became stationary, and its orbit moved a lot after the end of fast forward, and then I went to the tracking station, and then selected this vehicle control, and then the game was stuck in the interface in the picture below. I moved my game out of the Steam folder, then asked Steam to update the KSP, and then used Ckan to install RSS and RO in this brand new KSP, and I found that unless I manually delete the Realism Overhual folder (Ckan doesn't allow me to delete RO alone), this problem happens all the time. I'm not good at English, but I've tried finding a solution to this problem in many places online (like github and forums), but I'm surprised that no one has had this problem. What should I do? Welcome and appreciate any help!I just tried it again on a brand new, RO and RSS-only KSP, and I found that when I changed the direction of the track normal in the above process to the reverse direction, and then came back from the tracking station, the game crashed directly. (I tried this because I crashed on my ksp with a lot of mods) I haven't found a way to upload the logs, google and his cloud disk are disabled in my region, here's a small part of the end of my logs: [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.641] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Bounds error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) [ERR 18:59:43.642] [FAR v0.16.1.2]: Mesh error in Mk1-3 Command Pod (4m) Second edit: It looks like the above problem disappeared after manually deleting the RealismOverhaul .dll file in the plugins folder in the Realism Overhaul folder, and the engines that are close to the realistic size and thrust (brought by RO) are still there, I only lose the ability to keep spinning when time accelerates, I only dare to do this in my new KSP, and there is a RO error installation error when loading. Can I delete that file with confidence? Thanks for any help! All I say is translation
  5. Sorry, I didn't know before. My parts are fine after installing shabby, thank you for the download link! I'm not good at using ckan. As for this, I was in the orbit of the planet MUN, and I turned off HDR and also solved this problem, so I didn't expect it to be a problem with other mods. I've fixed the waterfall settings cfg, I'll try this next time I enter KSP. Thanks for the help! It doesn't seem to work... I've changed EnableDistortion to false in the WaterfallSettings file, but the tail flame effect of the ship in the mun orbit is still blocked, am I doing something less? Is Distortion still there? Thanks for the help!
  6. I don't remember installing shabby, how to install it? I couldn't find it, and it said "There aren't any releases here" on its github. Also here is the log, thanks for the help! https://pan.baidu.com/s/1xTyAaqpDHh4ma7RKXk1FCA?pwd=x3v2 And I just found a small problem, but I forgot to take a screenshot and close the ksp, presumably when I was in orbit in the dark of the moon, the moon obscured the white smoke effect of my rcs, and the tail flame effect of all engines, can this problem be solved by shabby? I'll take a screenshot after entering KSP again if needed
  7. The problem is solved. I made a silly mistake, I read earlier that HDR can cause occasional artifacts, but I thought the DISABLE button in Editor Mode meant that HDR was turned off, today I tried clicking this button and the problem was solved. But still thanks for your help JonnyOThan!
  8. The bug persists after installing the mod using ckan, and the appearance of those transparent parts is random. I read that Scatterer and Eve are not currently supported, I have both mods, will this result in those translucent parts? In addition, what dependencies does tufx have, and where to look for its logs. Thanks for any help!
  9. Hello, I like the tufx mod very much, but I have a problem when using it, my parts seem to become translucent, when I set it to empty, the problem is solved, but I also lose the beautification effect. How do I fix it?i‘m on 1.12.5
×
×
  • Create New...