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SpaceNerd24

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Everything posted by SpaceNerd24

  1. Version v0.3.0 Added: Better Atmosphere Scaling Negative Rescaleing (Making things smaller) Limits on Rescaling Improved: Config Loading (thanks @CashnipLeaf)
  2. You could do that or even go up to 8k, also if you are using gimp messing around with the blur filters might help
  3. yep all you need to do is change the settings to 10.66 for the scale factor
  4. Update v0.2.0 Added: Ui that does nothing any type of rescale (go to the CelestialRescaleLocalSettings.cfg file and change the numbers to your desired rescale, as long as they are the same it will work)
  5. the next update should come out soon, here is a preview of it (not really it's just some errors I made):
  6. My goal is to make it like sigma dimensions but where you can rescale the system in game, so kind of.
  7. I have not tested it yet but it should work as long as you are not using visual mods like EVE though it might work with those too. Also it will rescale the system even more than it already is.
  8. Celestial Rescale v0.3.4 Celestial Rescale is a addon for KSP that allows players to rescale celestial bodies within the game (eventually). With Celestial Rescale, you can dynamically adjust the size and scale of planets, moons, and other celestial objects. Celestial Rescale Download Links: https://spacedock.info/mod/3559/Celestial Rescale https://github.com/SpaceNerd24/Celestial-Rescale License: MIT Source: https://github.com/SpaceNerd24/Celestial-Rescale Roadmap: https://github.com/users/SpaceNerd24/projects/3/views/1 Compatibility: Visual Mod Compatibility: EVE Redux It should work with Scatterer Planet Pack Compatibility: This mod should be compatible with most planet packs Upcoming Features: Better Terrain Rescaling Special thanks to @SpaceNerd032 for making this mod.
  9. I am working on a rescale plugin and my current problem is that water it transparent for some reason, does anyone know what might have done wrong? Here is a picture of a kerbal in transparent water. https://imgur.com/gIGBy8B
  10. I am currently trying to make a plugin that allows you rescale the stock planets in game and I was wondering how to check if it worked in game (check a body’s radius or semi-major axis).
  11. I am trying to make a custom engine with two nozzles (For example, the Titan II's main engine) and was wondering if in unity if I should put two thrustTransforms on each nozzle or just one in the middle?
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