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Father of Minmus
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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
Gupyzer0 replied to wpetula's topic in KSP1 Mod Development
Well, JNSQ is still receving updates but thay haven't updated the releases, the last update to the master branh was just 3 weeks ago. https://github.com/Galileo88/JNSQ/commits/master/- 54 replies
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Don't worry, I know why it happens, as the COM is slightly offset part of the capsule faces the windstream so it overheats. Jus replying so others can see that I have the same issue and will try to test the ablative material on the capsule. Edit: Though it worked, it made the capsule way too resistant, so I would way more testing for this and I'm way too tired for that right now Edit #2: Worked without any mod with FAR as I coul do a lifting reentry I was able to reenter from Lunar Orbit with 45K of perigee, around 40 as the capsule got some lift I bounced to 55K +/- which made the capsule bleed of enough energy ithout being @30K and getting totally obliterated. So if you want to use the offset you'll need FAR for it. Still the temperature was a little high but was able to maange it.
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I'm also still having issues with the COM offset, still getting the capsule overheated, of course I'm not using reaction wheels and as the capsule tilts ever so slightly witht he offset COM I start having overheat problems as the capsule reaches around 60k meters (Planned perigee of 45k for reentry from the Mun @JNSQ). I think I'll just add some ablator in the configs like the RO-Capsules config has.
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The team has talked about this topic before in the forums, we want stuff like Nike/Ajax rocket or perhaps something more in the cruise missiles spectrum like the Navaho, or even the Regulus. Of course the Aerobee would be amazing to have in BDB but in the end it all depends on what the BDB team wants to do, my guess right now is that they want to finish the Viking lander and perhaps make the mighty Voyager probes or perhaps the Mariner Mark II concepts.