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Mystos

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Everything posted by Mystos

  1. Well, basically i downloaded visual studio (followed some random "how to make mod for ksp" video on youtube, then i opened new project (pulled from github of interstellar), next i opened dependencies in all projects and added the ones with warning from Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managedksp folder also to compile you will need waterfall dll dependency (from the gamedata folder waterfall mod) there, just in warp plugin project dependencies, i don't know if you need but i did click show all files in explorator on the right side and in warpPlugin>propulsion last file is waterfallintegrationfx i enabled it in the project. There you can change anything you want if you understand the code (i don't tbh, got lucky since what i was there for is kinda clear) lastly if you want specifically what i did for transmitters then open warpPlugin\Beamedpower\BeamGenerator.cs and change line 63 : [KSPField] public double powerMassFraction = 0.5; to: [KSPField] public double powerMassFraction = 0.005; line 178: targetMass = power * powerMassFraction * 0.001; to: targetMass = power * powerMassFraction * 0.00001; line 189: targetMass = maximumPower * powerMassFraction * 0.001; to: targetMass = maximumPower * powerMassFraction * 0.00001; and click F6 for compile, then you go to C:\Users\Username\source\repos\KSP-Interstellar-Extended\FNPlugin\bin\Debug or release sort by date, and copy the interstellar.dll to your C:\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Plugins and replace it (do backup of original tho) that's it, yes i just pasted some zeroes hehe but its good inaf for me to call it done. hope this helped you.
  2. Hello, i want to change the values for beam generator mass change from powercapacity of transmiter can someone help me with that or point where i can get help ? Nvm. i just needed to include "WaterfallIntegration.cs" in the project and add waterfall dependency and it works. it was my first journey in the coding stuff, program visual s. etc. just for this little thing to work as i want it to LOL. Its great mod that i love and cant play ksp without it, thanks for this masterpiece. the thing that pose most difficulty in it is lack of compiled wiki, the information are there somewhere, but it really should be in one place so that it is not as scary to dip into.
  3. KSP: 1.12.5.3190 Windows 10 64 bit Problem: while scaling the phased arrays from ksp interstelar the values of maxpower for transmitter and receiver are changing but after lunch only size of part is correct rest is default, also the changes in config for those parts are only partially visible in game, i have seen it only affect the phased arrays. Mods installed: ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Decoupler Shroud (DecouplerShroud 0.8.1) Engine Lighting Relit (EngineLightRelit 1.6.3.4) Filter Extensions - Plugin (FilterExtensions 3.2.9) Harmony 2 (Harmony2 2.2.1.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) Improved Tree Engine Placement (ImprovedTreeEnginePlacement v1.4.0) Interstellar Fuel Switch (InterstellarFuelSwitch 3.30.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.30.0) Interstellar Redistributable (InterstellarRedistributable 1.4) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.4.0) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Interstellar Extended (KSPInterstellarExtended 1.29.6) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) Patch Manager (PatchManager 0.0.17.6) PersistentRotation (PersistentRotation 1.8.7) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.11) TweakScale Rescaled (TweakScaleRescaled 3.2.3) TweakScale Rescaled Redistributable (TweakScaleRescaled-Redist 3.2.3) Waterfall Core (Waterfall 0.9.0) Reproduction steps: pick for example sphere phased array scale it and lunch, then check the part with right click Log: Player log ksp log
  4. Hello is there a way to implement slide bar or scroll option ? i am playing with a lot of resource mods and it is impossible to see them all. If there is option like that please tell me.
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