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phofers

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  1. I'd forgotten, I can also throw in an X-37B! I dunno what use it would be, but it would look cool.
  2. I had no idea. I've been blindly adding Jeb/Val/Tim, Bill, and Bob on my missions for some reason thinking I needed each of the different classes from KSP1 without realizing I didn't need to do that .
  3. Oh, I love this so much. Once I fix my PC I'm totally checking this out. I especially love that shot of the missile boosting away from the jet.
  4. You know Tim C Kerman, a memorial to the KSP2 dev who sadly passed away. What if instead of a pilot he was an engineer? It would be slightly cooler because he was a software developer in real life, and that's sort of kind of like an engineer. Also, we already have two pilots, so why not give Bill some company in the engineer's room of the astronaut complex? Rest in peace Tim Cox
  5. I’ve run into this, but mostly with second stages. Sometimes I have to hit it more than twice.
  6. Hello! I'm looking to get into modding, KSP2 obviously. I have a bit of experience with coding, but not as much with C# or Unity, but I'm confident I can learn more if I need to. How do I start? Are there any good tutorials, or should I just wing it? Thanks! - Phofers
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5600x | GPU: Nvidia 3060ti | RAM: 16gb Many parts have manufacturers of "TBD." Seems like this might have slipped through something. Included Attachments: .ipsImage { width: 900px !important; }
  8. These would be relativly short runways near the North and South poles of Kerbin that allow the player to land safely. They don't even have to be accessible from the VAB, they could just be little 'things'.
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