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AtilliaBug554

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Everything posted by AtilliaBug554

  1. I have a major problem. The Electric Prop engines have a completely nonsensical EC, and atmosphere cost. Even the WB-12 requires 200k ec/s, not even KSPIE's Quantum Singularity can meet this. I assume this is a bug? But I have no idea what causes it, and it doesn't cause any crashes. I thought to edit the config files, but I have no clue what to change in them to fix this problem.
  2. Hi, I made an amphibious rover that can also submerge. What engines should I use on my craft to get Bon Voyage to understand that my craft is on the water, and has engines that can move it through the water? Even though it has electric prop engines that can move it on the water at about 7 m/s, it thinks that no engines are active. What engines for naval situations does this mod understand?
  3. I am also having the same issue as bigexlolith. When I attempt to activate the Atilla engine, there is no thrust, no effect, and if I press "switch propellant" my game crashes. This is pretty much a show-stopper for my playthrough if mid-end game engines won't work (especially since I play 2.5x scale JNSQ). On a clean save it seems to work, but I do not want to make a clean save and call it a day for two reasons. 1: Who wants to lose their progress? 2: If I can't solve this for good, I'm fairly certain the bug will just come back and ruin another game of mine. I'm reaching the end of my patience. I've tried to comb through my crash log to find out why this is happening, but it's no help because the logs for this game are borderline gibberish. I tried following a general troubleshooting guide on this website, but was unable to get to the bottom of this. We really need help with this. I have my crash log (but I don't know how to share it on here). I'm glad I'm not alone in dealing with this....but please help me.
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