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  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 Sometimes when you switch SAS from orbital to surface mode , you can't directly chose the UP orientation , you need to select another one first. (I know this is not a very big nor annoying bug but it's still one) Included Attachments: Video.mp4
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 This bug is caused by struts and affect symmetry mode . The walk around is shown at the end of the video. (make the symmetry of the part (wing) of the other side) Included Attachments: Video.mp4 .ipsImage { width: 900px !important; }
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 I know this isn't going to be very helpful but I though that I couldn't be worse than not sending it so here it is. In the video you can see that when I tried to move around the craft using the arrow , it started to also rotate around the same axis. But it wasn't moving normally , it looked like it was slipping in the air. When I stopped recording it moved a lot towards the back of the VAB and even got out of the VAB , I then rotated the camera view and the camera was teleported at the center of the craft. And I could see the outside of the VAB. And that's it I have no other useful information and was not able to replicate this bug. Sorry ): Included Attachments: bug.mp4
  4. Yea I had the same conclusions : only above 70km , have something to do with faring, docking ports used as decoupler and also the change of size of the craft (Medium to small parts) , and also to temporarily prevent it you can light your engine, and the problem goes away when you stage (stage the medium size parts) (for my case)
  5. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 I don't know why this is happening , I landed this craft on the south pole of Duna and when I reloaded it sank under the ground. My theory is that the fact that this craft don't have landing gear or wheels could have an impact on this but not sure. To fix this issue just reload the game a couple of time till it don't sink anymore. Space Peacock note: Tested this; only happens when Vsync is on Included Attachments: video.mp4 ONLANDB.json
  6. I used a docking port as an decoupler , that's not very commonly done , that may be it
  7. Isn't it an impressive wobble for this size of rocket ?
  8. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 Description: - When a Kerbal is doing EVA (On a ladder) on a craft witch engines are on . The kerbal will be offset over time (offset speed depending on the acceleration of the engine) Replication Steps: - Attach a kerbal to a ladder outside of a craft that have engine and fuel. - Start the engine - Watch the kerbal offset Included Attachments: kerbaloffset.mp4
  9. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 try to build any rocket then send it to space , then turn off SAS and start pitching the rocket (you could use an engine that is not centered or slightly rotated to help the pitch). When you have a certain amount off rotation speed the parts of your spacecraft will slowly move away from each other. Steps To Replicate: Have a craft in orbit that has control turn of SAS spin up the craft along any axis except the Z axis continue this until the parts of the craft start pulling appart Video: spinbug.mp4
  10. @The Space Peacock, This bug isn't regular wobble , it happens for no reason outside of atmosphere on a very small craft
  11. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 Description: idk what caused it but when I'm outside of Kerbin's atmosphere this vessel will suddenly start to wobble with or without SAS, sometimes it is so strong that the rocket just break. I tried to simplify it to find out what was the issue but the more parts I remove the less significant the wobble is. The vessel that I will upload can't just auto destroy due to wobble but it can be destroyed if you decouple the next stage when to rocket is going crazy. Original.json is my original craft that can go CRAZY Bug.json is the simplified version that can still go pretty nuts I tried to reduce the part count as much as possible and came up with this design of vessel that still have that bug while having a total of 8 Parts. (see SIMPLE.json) Steps to Replicate: Launch My Vessel (Don't have to orbit it , just shoot it strait up) Warp till altitude > 70 (out of atmosphere) Stage the booster for the original craft , but not or the "bug" (simplified) craft Wait , if it don't start try to pitch round. Activate SAS if it has started to wobble to make it worse. Video: Included Attachments: original.json bug.json SIMPLE.json
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