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Deadweasel

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Everything posted by Deadweasel

  1. Whoops, there goes my keyboard. Gatorade everywhere! OMG that is an instant CLASSIC!
  2. Too bad there's no way to assign a particular suit/head to a particular kerbal by editing the master crew/recruit listing. That'd be epic sauce right there.
  3. I actually did just that. It seems to work, but while the wings are able to act as fuel sources, they cannot act like tanks, probably due to the way the modules that define parts work. Accordingly, all you need to do is add the necessary resources to the part .cfg files, then make sure to include fuel pipes from the wings to the body to let the engines get at it (or to the engines themselves, if they're mounted to the wings. I haven't been able to do a lot of testing to determine how it affects the balance of a ship yet, but initial flights seem to show it working fine in terms of providing fuel in the first place. So now I have HW21 and HW21-F wings. I'm going to do the same for some of the other wings that are in use on other ships, and see how they work out.
  4. OMG Kremlins? Dude, something tells me we're in a similar age bracket.
  5. I followed arsenic87's solution and killed the audio hitching bug in this game COMPLETELY. That's what I did in KSP today. (Somebody send that cat some cookies/beer/wine/whatever goes good with a side of epic win). http://forum.kerbalspaceprogram.com/threads/41900-Audio-skips-KSP-otherwise-jittery?p=833900#post833900 Hint: Copy the Mono folder from the launcher folder to overwrite/replace the one in KSP_Data. The launcher uses a newer version of Mono that doesn't have the audio buffer dump bug during garbage collection. You'll still get little hiccups in frames, but with some of your huge ships, you probably won't notice that at all since your sound will be playing completely uninterrupted!
  6. Not only that, you're shooting yourself in the foot when the new stuff gets some additional lovin' that results in it being easier to use, while the others who doggedly stick only to what they know continue to slog through the mud simply to avoid having to learn something new. I used to have the same kind of opinion about Illustrator. Photoshop and Illustrator share some of the same tools and functions, but their keyboard shortcuts and behaviors are totally different, even though Adobe has owned both for many years now. I was getting angry with Adobe on principle alone, seeing an update progression (or lack thereof) that seemed to mirror their ignorant and lazy approach with Flash and Acrobat. I wasn't willing to deal with trying to come to terms with Illustrator's differences simply to gain access to vector image development, when I could achieve similar results with little additional effort in Photoshop anyway. Then my day job started distributing construction plans in pdf format, editable only in Illustrator from my end, and I had to adapt. I still don't like it that much, but I have to admit I've been able to get the results I need with it, where my preferred standard is unable to compete. The moral is that you can stay in your comfort zone all you like, but when it gets dropped in favor of something else, one way or another you're eventually going to be forced kicking and screaming into it in order to achieve something you need, whether it's a personal requirement or part of your paid work. It happens all the time, just look at the people who considered Windows 98 to be the endgame for them. The ones that continue to hold out really aren't doing so hot these days. >_<
  7. If you're talking about the issue where when you trigger vertical mode, one engine flips up and the other flips down: You can access a lot of tweaks for the engines in the VAB/SPH. Simply go to Action Group assignment mode, then click an engine. A couple of windows should pop up with options you can set for each engine, and one of the options is to reverse the direction the engine moves in VTOL mode.
  8. Which is fine and all, but what about a case where you have a symmetric group, but want to move some of that group to another stage? If you expand the group and double click one of the items, you can separate individual items and move them to other stages.
  9. Maybe there's a starting point for such a thing somewhere in here? http://forum.kerbalspaceprogram.com/threads/55227-Kerbal-Sound-Overhaul-Project
  10. Nedely looks like he's peeking over the console asking "Is it over yet?" Patfred is asking "What the hell just happened here?"
  11. Staging is initially built according the hierarchy of parts, from the root part down to the last. When you add decouplers or bi/tri/quad-couplers, you add branches to the "tree", complicating the "flow" of the staging. If the ship is just one long cylinder with multiple stages, the progression from root to final stage is (usually) fairly linear, and the game can accurately guess the order in which the components will be staged. Start adding branches though, some with parachutes intended for staging BEFORE the decouplers that are located physically below them for example, and the game can get confused about how to arrange things when placed. Technically the last parts placed on a ship are last in the hierarchy, but if they are placed on parts that are, say, in the middle of the existing flow, the game will try to insert those new stages near the area where those receiving parts' stages are located, resulting in some jumbling of your intended staging progression. In other words, because the game was initially designed to consider simple vertical stacks as a complete ship with a simple 1-2-3-4 progression, adding branches to the main "trunk" of the tree causes some confusion for it. Think about it: if you were thinking like the game engine, you'd look at a stack of four stages that started from the command capsule, and know just by looking at it that this ship is supposed to be dropping stages in linear order from the bottom-up. Then the player has the sheer gall to place a bunch of radial decouplers with boosters and chutes on the third (next-to-last) stage. Now your initial assumption would be that because they were placed on the third stage, the player is intending to trigger those somewhere around that stage, so you insert the new stages near there in the chain. BUT, the player actually wanted to trigger those boosters first at the launch, and was placing the radials higher up to address balance issues, so you (as the game engine) have basically screwed up the order of things in the player's eyes. These staging niggles could probably be overcome by forcing the game to add stages to the chain strictly according to the order in which they were added to the ship (last parts added are first in the staging chain), but then again, I'm sure there'd still be a boatload of conflict and confusion when subassemblies are brought into the mix again, each with their own particular staging order already having been set up before being turned into subassemblies. Bottom line is that no matter what you try to do to address seemingly weird stage insertions, player creativity is always going to throw a wrench into the works. There's no possible code method I can think of that would accurately guess a player's intentions, given how the game currently looks at a craft as a whole, while it's being built.
  12. I wonder how the texture compressor mod handles Universe Replacer... Hmmmm
  13. Man, I *wish* I could do something like that! I've got the 3D models; just need a 3D printer that can produce decent enough resolution and large enough objects for me to refine and paint. That's the best part of building models! (Well, that, and catching a nice buzz off the glue...)
  14. They should also be a bit more recognizable, as they are displayed in the parts list with their doors open.
  15. [TABLE=width: 800] [TR] [TD]Nobody knows what it could possibly refer to, though I have a theory. The patch is associated with a program from the National Reconnaissance Office (big-time spy agency, answerable only to the NSA), which was formed in part as a response to the bombing of Pearl Harbor (much like the TSA we Americans know today grew from 9/11). Given this possible connection, it's possible this was the NRO's very first satellite deployment, designed to improve the nation's ability to protect its borders and detect incoming threats. Indeed, the story of Kermit A. Tyler isn't spread very wide, but it's well known among war historians. (from http://articles.latimes.com/2010/feb/24/local/la-me-kermit-tyler25-2010feb25): The Japanese assault was able to proceed because the radar technology of the time didn't offer enough information about the things it detected. So basically, "Never before, never again" may very well be in direct reference to Pearl Harbor, which leads me to believe the patch is associated with the NRO's very first orbital deployment, though of course those missions are all heavily classified, so we can only guess. Meanwhile, moar patches! Love this one What do the letters at the bottom mean? None of your ********** business. Seriously, that's what they stand for. (!!) This patch for NROL-49 depicts a phoenix rising from the flames with the flag of the United States in the background. The Latin words “Melior Diabolus Quem Scies†roughly translates to mean “The Devil You Know,†as in the phrase “Better the devil you know than the devil you don’t knowâ€Â. Cryptic. According to NASA, this saying refers to the return of the use of an old system after attempting to use a new one, which had resulted in failure. The PAN satellite was launched in September 2009 and is so top-secret that no military or governmental organization claimed to have built it. “A United Launch Alliance Atlas V rocket has launched with PAN, a classified satellite which will be operated by the US Government. The launch was on time, at the start of a two hour, nine minute launch window which opened at 21:35 GMT (17:35 local time). Unusually for an American government satellite, the agency responsible for operating the spacecraft has not been disclosed.†- Nasa Space Flight According to the patch, PAN stands for “Palladium at Nightâ€Â, Palladium being a silvery-white metallic element that is probably present in the satellite. The mission is so secret, however, that it is jokingly said that the name PAN actually stands for “Pick a Name†(notice the subtle question mark underneath the rocket on the patch). PAN is also the name of an ancient horned god important in occultism and that has a strange link with the history of rocket science in the United States. Jack Parsons, a pioneer in American space propulsion who is often credited for having “propelled†the United States into the space age (a crater of the moon is named in his honor), was also a notorious occultist. He was a prominent member of the Ordo Templi Orienti (the O.T.O.), an occult secret society popularized by Aleister Crowley. Seeing no separation between his professional and his occult work, Parsons was known to chant Crowley’s poem entitled Hymn to Pan before each test rocket launch. Now for some fun stuff, highlighting just how awesome/geeky NASA folks really can be! NASA hasn’t shied away from using well-known figures on its patches in recent years. In 2003, Daffy Duck and Marvin Martian made appearances on two patches for Mars Exploration Rover missions. The Teenage Mutant Ninja Turtles were featured on a patch for the Multi-Purpose Logistics Model of the International Space Station. Why? Three of the four modules of the MPLM shared their names with the famous “heroes in a half shell.†And one more from a PSYOPS program, its origins either coincidentally geeky, or downright creepy A giant angry dragon clutching the planet, bringing destruction from space. That’s a nice way to symbolize space missions. In PSYOPS symbolism, dragons typically represent signals-intelligence satellite launches; the dragons’ wing patterns symbolize the satellites’ massive gold-foil dish antennae meant to collect all types of information from earth. The phrase “Omnis Vestri Substructio Es Servus Ad Nobis†can loosely be translated to “All your base are servant to usâ€Â. This phrase does not make much sense, except that it vaguely states that the world is owned by those who made that patch. But this phrase is also reminiscent of a geeky 2002 Internet meme. If you're not familiar with the "All your base" mania, do a Google search for "Zero Wing All Your Base", and you'll have your answer in short order. [/TD] [/TR] [/TABLE]
  16. Heh, well I've already been set straight (literally?) about why canted wheels don't work so well in KSP anyway, so your idea works better overall anyway.
  17. There is a texture compression mod that does ****, beautiful things for memory usage when loading other mods with lots of new textures. The mod compresses the images to something more native to the graphics card, and while it doesn't really do anything for processing speed or load times, it cuts memory load drastically! I have all the major packs (B9, NovaPunch, KW Rocketry) along with a host of others, and my RAM use was running at the limit constantly. Drop this plugin in place, and it dropped from 3.4GB to about 1.6GB! It's a work of art in its own right! http://forum.kerbalspaceprogram.com/threads/59005-0-22-Release-1-1-Active-Memory-Reduction-Mod
  18. HAHAHA man if it wasn't for that rock in the distance, that could be an epic perma-loop.
  19. Funny how disagreements can arise over the most inconsequential things, such as how to pronounce an acronym that is used as a file extension. Nobody has qualms about pronouncing "pdf" or "mp3" in their entirety, but because "gif" could potentially be pronounceable as a word, nobody can agree on what it actually is. Honestly, I'd be happy if GIF would just hurry up and die already. It's a hold-out from the days when the Web was accessed by people who were usually paying for their connections by the minute. Sure, it could be updated to offer more competitive quality and size factors, but that would require changing the whole specification for the format; something that'll never happen in our lifetimes because it's controlled by a committee. Blech. Sadly I think HTML6 will be drafted and finalized before the world gives up gif. And for the record, I have only heard it pronounced "jif" by people outside the technical/development field, never by web devs or sysops. Also JacobT1 is right, in that the most used pronunciation deserves to become the standard. Otherwise how does Oxford justify accepting words like "hoodie" and "twerk" into the dictionary? *sigh* /just my 2.5 cents
  20. You are a horrible person. Not that I'm not too, because I laughed pretty hard, but you started it.
  21. Might help to actually try to look around a little bit... http://forum.kerbalspaceprogram.com/threads/57324-0-22-Dynamic-Warp
  22. Oh yeah, there's no reason why that couldn't work. In fact, I suddenly just remembered... http://kerbalspaceprogram.com/kerbcam/
  23. [TABLE=width: 800] [TR] [TD]Also just found this one, which I have seen in person a couple of times: This patch is from the Operations Group at Groom Lake. The collection of five white stars and one purple star is a reference to Groom Lake's nickname, "Area 51," and here represents the Special Projects Flight Test Squadron. The color purple echoes the colors of the Special Projects Flight Test Squadron patch. The wrench and screwdriver are symbols for aircraft maintenance units and activities. There is also a red star in the bird's eye, which may reference classified squadrons such as the "Red Hats" and "Red Eagles," which were charged with flying purloined Soviet MiGs. Green footprints on the cloud symbolize the "Ghost Squadron" search and rescue team. EDIT: Because I forgot to call out the interesting cross-reference here. Green footprints are used for the Ghost Squadron, because their primary aircraft is the MH-53 Pave Low, known as the "Super Jolly Green Giant". Lightning coming from the cloud spells out the letters "EW" for "electronic warfare" and represents EW test units and activities at the base. The red-and-white and blue-and-white streamers on either side of the bird reference the colors of the JANET planes (Joint Air Force/Navy Employee Transport). Penser hors limites is French for "Imagination without boundaries," or "To think beyond the boundaries." The JANET planes themselves are still very active here. There are at least eight regular in- and out-bound flights every day, which indicates Groom Lake is still very active, even though it has been ostensibly decommissioned as an active testing base. In related news, I just ran across an article that seems to confirm that Area 51 is still in use as an active testing facility: (from: http://sploid.gizmodo.com/revealed-us-new-super-spy-plane-hiding-in-this-secret-1478040067) Very interesting! I'd love to see the mission patch for that one! [/TD] [/TR] [/TABLE]
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