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JtheHorn

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Everything posted by JtheHorn

  1. The parachutes not activating is another bug that needs to be urgently addressed.
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Frequency - High Severity - Medium When you play the game for a while, when in flight mode, accelerating to high time warp speeds quickly and then decelerating causes the game to go into pause mode unrightfully (at 1x+ time warp), then when reaccelerating it jumps to the next viable time warp. It can be fixed by going back to real pause mode and back to 1x. Hope I could explain it well. Included Attachments: .ipsImage { width: 900px !important; }
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Low Frequency - High When engine gimbal is enabled and you turn (no thrust), a slight force is applied pushing this vehicle in the opposite direction. If also slowing the turn the same way then the 2 forces balance out. However it can mess with precise operations like rendezvous. Included Attachments:
  4. Another example of a glitchy and buggy maneuver system. Other examples include that nodes don't take priority and a lack of a precise node editor.
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - High Frequency - High What is the point of a fairing? The fairing is meant to protect the payload from atmospheric heat and forces during ascent. What do fairings do in KSP2? They make your rocket more pointy. Seriously, why are my payloads still exploding due to heating on ascent, even when protected with a fairing? At this point I might as well stick my payload on the end of my rocket like a marshmallow at the end of a stick. Please fix!! Regards -J Included Attachments: .ipsImage { width: 900px !important; }
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Med-High Freq - High Part 1: Temperature Gauges sometime stick around even when exiting the atmosphere Part 2: Heating threatens to destroy your craft even in the higher parts of the atmosphere 50,000-70,000m. Included Attachments: .ipsImage { width: 900px !important; }
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Low Frequency - High Fairings, instead of ejecting sideways as all fairings should instead eject upwards/forwards. This can cause a collision between the fairing and a moving rocket. Included Attachments: .ipsImage { width: 900px !important; }
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Med Frequency - High Minmus Monument debrief repeats the first 'Welcome back Director! Another successful mission in the record books. And what a monument you've found! The monument looks a little like a Kerbal, but what's with the squid mouth?' 5 times and might say the ending what-what. Included Attachments: .ipsImage { width: 900px !important; }
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Low Frequency - High When trying to place parts on parts that have already been radially or symmetrically attached they are placed in large amounts. For example. 4 boosters have been attached to a core, separation motors then are added to the boosters with radial setting of 4, this causes 4 motors to be placed on each booster equaling to 16 separation motors.
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