-
Posts
75 -
Joined
-
Last visited
Reputation
73 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
OK, maybe i´m not very patient. But does anybody know, how the stats about the recolor work from this genius guy @lBoBl is? Can´t wait for using this mod
-
Testing new ship designs for Jool and beyond. This one with the Kerbstein engine. Next one with the Daedalus engine I have to "adjust" some parameters at the Daedalus Engine, looks like, it is too weak, comparing the Kerbstein drive. Realstic than? I dont know...
-
Does anyone knows or has links, how much computer power is needed, to do this landing manouver with the starship?
-
Why is this not docking?
Tecorian replied to randomkspplayerr's topic in KSP1 Gameplay Questions and Tutorials
MechJeb should work like this for you. You have to bring your ship to station etc. like near as 100-150 meters and even this approaching can do MechJeb for you -
Why is this not docking?
Tecorian replied to randomkspplayerr's topic in KSP1 Gameplay Questions and Tutorials
All tipps from @Vanamondeshould be checked first. Also for me, the screenshot gives not enough information . Clipping error like @Martian Emigrant wrote can be the mistake. When you have eliminated the error in manual docking, try this mod, which gives you the opportunity, do the docking manover automated. -
To be honest, i doubt, if the idea from No 1 is realistic. Cuting (cyrogenic) tanks apart is heavy work on earth, dangerous too and additonally, you will need some heavy duty bulldozer to move all this regolith. in your listing, i believe Nr. 5 is the most realistic concept, cause you can do this with lightwight material. Despite the low gravity on moon, i think, 1st settlements should avoid any complex structures and therefore no devices for artifical gravity. personally, i believe in some kind of lightwight inflatable but strong structures will be the best and later on, you can protect them also with regolith in a 2nd step, like this concept from the ESA:
- 2 replies
-
- Base
- Lunar Base
-
(and 3 more)
Tagged with:
-
i don´t know any mods for this purpose. but in the main menue, go to graphics, start the programm in an window mode, not fullscreen. set Anti-Alasing to "0", general reducing details to a minimun and test it backwards with more and more details until you reach again your lagging you will know than, whan influences your PC most. i don´t find the thread, but a member has posted here in the forum some good additional tipps recently plz seach for them Best thing to get performance ist to invest in some more Rams - so i did. F.E.: With > 150 installed mods, 32Gb is too less, actually i have 4 x 32 GB DDR5 6000 Kingston Fury Renegade, so still some reserve...
-
What does your Eve mission look like?
Tecorian replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
So i do my (very rare) missions to Eve in several steps. Mostly, a standard VTOL Lander with some ressources in the orbit. Principially, i use the same VTOL lander, which i have originally developed for Duna Missions. It has two stages, while from Duna i can start the whole vehicle again and refill in Orbit, from Eve i need the second stage and loose the 1st stage backwards to orbit. Sadly, i have only pics from an Duna mission on my work-laptop Prepairing the lander for the travel with ion-engines: meeting the big habitat-vessel in duna Orbit. propulsion-scetion is docked to the habitat, the lander is sidewards the two capsules are emergency capsules for the habitat, able to land on duna, kerbin or Eve with chutes ans landing engines Descent from orbit: -
How do I recover a stranded vessel?
Tecorian replied to trexwyoming379's topic in KSP1 Gameplay Questions and Tutorials
Well, in this special case maybe a cheat will help you. Go ingame into the menue. Way below you can switch to settings and there are cheatoptions. Go to the setting "position" and choose kerbin and a very low altitude - maybe 5 m or so. The programm will tell you, if you are too low. Your spacecraft will appear just above the ground or water and you can recover it and gain the science points. Whenn you have no docking possibility, even a big rescue action with a spacecraft, which has a cargo bay to recover the vessel will fail. With noch connecting possibility, normally your rescue vehicle will loose the recovered vessel. maybe someone else has a better idea... ? -
It depends, how you approach Duna. If you build spacecraft with plenty of fuel for decelerating into a Mars Orbit, a denser atmosphere will be easier. If you build them "Nasa-style" with a direct decent from space with no deceleration before, you will need defintitly heatshields an a better landing concept, which influences also the size of the Starting-rocket, his travelling speed to Duna and so on. I have also modified Duna similar to you, but only about 20% more gravity with actual no chance of the atmosphere. And regular landing stuff on duna with scycranes So, at least heatshields does make sense. @stock duna, in my opinion, a heatshield makes no sense at all. simplified, you need only a barrel with fuel, a little engine and some chutes.
-
Moho - just fine Eve - too purple, i would prefer more like the real Venus Gilly - never visited Kerbin - fine for me; Mun could be a little bigger and harder to land; Minimus should have more structures to discover Duna - fine for me, a little bit more atmosphere to have a harder time to land, more eastereggs Jool and his moons - fine, Laythe morerealistic ice caps and more strucural land, some more eastereggs - ancient civilisation? Eeloo - i don´t need this one I would prefer 1-2 more gasgiants, maybe also with rings and far out something like pluto + charon als al last final goal.
-
So, not today, i have posted this Spacecraft earlier somewhere else. But, it is a very good reentry vehicle and also able to do landing operations on f. e. Mun or Minmus. Of course not able, to start from Kerbin. With working lift in the rear-section, so my Kerbals need no dangerous ladder. Here bunrning for reentry and going into atmosphere.
-
[Fixed] My rocket keeps on tipping over (Please help)
Tecorian replied to B0lt's topic in KSP1 The Spacecraft Exchange
Center of weight is nearly in the middle of the rocket. When burning fuel, the lower part will be lighter than the upper part... Maybe too much payload? I would try to attach some thrusters and climb above 20.000 and start then to go with the horizon. Maybe you can stabilize the flightpath in the thin air better with the thrusters. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
Tecorian replied to DylanSemrau's topic in KSP1 Mod Development
This is awsome!! Plz continue your work!- 497 replies