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Shadow Wolf TJC

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Everything posted by Shadow Wolf TJC

  1. Although I respect designing the Skyhawk Science System mod specifically to support the massive Bluedog Design Bureau mod, what I question is WHY it depends on a mod as massive as Bluedog Design Bureau (which is an exceptionally huge 2 GB in size when installed)! That isn't good when I can't load the game due to having too much to load, which is a shame, since I quite liked how the tech tree was laid out. What I'd like to request is to make this mod recommend or suggest the Bluedog Design Bureau instead of requiring it as a dependency. However, if the reason why it requires Bluedog Design Bureau as a dependency is due to functionality, then perhaps you could consider making a standalone version of your mod that wouldn't need to depend on such a massive mod, porting over key files as necessary? (Perhaps you could also consider splitting the mod into a core functions mod, plus some addons for either a standalone experience or working with other popular mods, including the Bluedog Design Bureau mod?)
  2. As much as I would've wanted to play with this mod, it seems I can't afford to, because one of the mod's dependencies, StationPartsExpansionRedux, is too big, at 424.6 MB when installed. That's not good for trying to load the game up, especially when playing with other large-sized mods like, say, Bluedog Design Bureau (which is 2.0 GB in size), or various planet packs like Real Solar System (in which the 2048x1024 texture pack is around 285.9 MB in size). What I'd like to request is to make a standalone version of this mod, where only the bare minimum files that are necessary from your mod dependencies, especially StationPartsExpansionRedux, are ported over to your mod itself. Although this would result in making your mod a bit bigger than its already meager 494.7 KB installation size, it should, overall, make loading the game easier by making it no longer necessary to have to load such an even more massive dependency as the StationPartsExpansionRedux mod.
  3. In addition to the Kcalbeloh System Planet Pack as mentioned before, I could also vouch for both the QuackPack mod (which adds 5 new celestial bodies further closer in orbit to Kerbol than Moho) and the Minor Planets Expansion mod (which adds 15 celestial bodies, some even further out than Neidon from the Outer Planets Mod). I also believe that Dreskiller Base would also be compatable, since it also builds upon the stock Kerbin system (much like the Outer Planets Mod, QuackPack, and Minor Planets Expansion), along with the Event Horizon Planet Pack, which, like Kcalbeloh, adds a distant black hole solar system that could be accessed by wormholes (though I've yet to test if both Kcalbeloh and Event Horizon would be compatable with eachother). Please note that Kcalbeloh does have some optional settings that would allow its black hole system to become the center of the galaxy instead of the Kerbolar System (in which the star of Kerbol would need to get deleted and replaced with a new star named Kerbol, and the planets moved to orbit that new star), though activating it would likely break any of the other mods that add planets within the Kerbolar system (such as the QuackPack and Minor Planets Expanded), with the notable exception of the Outer Planets Mod, which, thankfully, the Kcalbeloh mod designers made a patch for it.
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