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anis

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Everything posted by anis

  1. A tekto return mission that didn't go as plan (with modded parts)
  2. Post all your creations (whether they failed or succeeded) there !
  3. Exactly, I want to believe that someone is going to continue working on KSP2, even if this is too optimistic for some people
  4. In 2019, when they announced the release of KSP2 in 2020 (:)), they promised us a full release with all the awaited functionalities in the game from the start. Therefor, they began working on the colony, interstellar, exploration, and multiplayer updates simultaneously. But now that KSP2 may be dead, where is this work headed? Will it serve any purpose? This is why I personally believe that they will continue the work on the game and release all those functionalities, even with years of delays and a reduced team.
  5. I think there are now 4 main possibilities to consider for the future of KSP2 : 1- They barely manage to deliver all the promised features at a slower pace and after years of delays 2- They release patch 6 and rush the Colony update 3- They simply move to another studio 4- KSP2 is dead (fortunately, this is the least likely thing to happen in my opinion) What, do you think, is the most likely of them ? I think the most frustrating thing about the current situation is the lack of any news and/or insight into the game's future, but yeah, wait and see
  6. This is the most probable cas Maybe next week or so ?
  7. It has been over two weeks since the last update on KSP's official Twitter account. Additionally, it's known that several InterceptGame employees (Blackrack...) have been fired, and by the end of June, at least 70 more InterceptGame employees will be let go. Despite this, key individuals such as Nate Simpson and Chris Adderley (Nertea) are still working on the game. Furthermore, work on KSP2 continues, and Patch 6 is reportedly ready to go, with progress on the colony update advancing well. Given these developments, is there still a future for this long-awaited, albeit somewhat disappointing, game?
  8. You can also try the "Join reinforcment mod" that increases the rocket's rigidity and improves the in-flight performances
  9. I know that I won't find a "miracle" mod that fixes the entire game by itself and makes the performance amazing. I'm just searching for small mods that slightly improve performance in specific situations
  10. I think I'll keep sacrificing my mental health for KSP, but thanks anyway !
  11. I have been playing KSP for a few months on a pretty bad computer, and the performance starts to become very bad with a 30 parts vessel. I searched for performance-fixing mods extensively until I found the "KSP Community Fixes" and "Joint Reinforcement" mods. Do you have any other suggestions? I read, for example, that in Juno new origin, the performance is very good because the game doesn't simulate internal physics. This results in higher performance and no wobbly rockets (I think). Is there any mod to do that?
  12. I just tested the outer solar system mod, and I have to admit that it's quite beautiful !

    Here's my first mission to Saturn's equivalent :

    Image

    Image

  13. You can try a mod called "KSP Community Fixes" that slightly improve the performances
  14. This looks amazing ! How can a group of modders surpass the devs like this ?! I haven't tried it yet, but with a pretty bad config, this promises to help me immensely ! Amazing work done there
  15. I have a pretty bad config to play KSP (my PC can crash with a 100-part vessel), so I haven't installed any mods. But do KSP mods really affect performance ? Here's my configuration ; processor : Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz 2.40 GHz RAM : 6,00 Go (5,88 Go utilisable) System : exploitation system of 64 bits, processor x64 Edition : Windows 10 professional
  16. This seems like impossible. Even if KSP is a realistic game that teach you a lot of things, a gouvernmantal agency like ESA robably can't buy a game.
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