

starship747
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Everything posted by starship747
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This is an interesting question that i've wondered about humans too. Laythe is .6 atm. Theres one mod that adds a moon with N/O atmosphere at .2 atm and at low points the pressure is high enough. Humans live permenantly in Peru and Tibet at 10-20k feet or so. If humans encountered a planet with a thin ox atmosphere we could probably take our helmets off. I believe dunas max pressure is like 1/20th kerbin so thats still probably too low
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Quite a lot actually. The "time to apoapsis" will go from 0min to 10 and back several times every second. Horizontal and vert speed will go from 0m/s to 50, then into the hundreds, and back down into negative values, and back up into hundreds. All in less than a second. Under atmosphere info, dynamic pressure, aero drag, and atmo density are all going crazy too as if I was teleporting between different altitudes. Dynamic pressure will go from 50 nPa to 300 and back. https://imgur.com/a/ksp-problem-QKqwZO5
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KSP Interstellar Extended Support Thread
starship747 replied to FreeThinker's topic in KSP1 Mods Discussions
does anyone have a clue why i can't get solar wind to convert to fuel? I have the particle collector, isru refridgerator, power source, tanks, but cant get it to work -
Oh I see, so, if my computer has quite a few cores then the single-core performance is not so good, right? KSP is just very performance limited reguardless?. So at that point it doesn't matter how your computer specs are. Also I have volumetric clouds installed on top of the other visual mods. As for ram this computer has 32gb but could that still overflow with all these? Since that screenshot I have removed a dozen or more ish mods and I think it helped a bit. But there are still lag spikes from normal console messages. And a few errors. When I have my ship in orbit ofthe moon Pandor for example, any time I pan the camera and the gas giant Novin comes into view i'll get a lag spike with a console message for example. I thought I remember reading you can go to your pc settings and allocate more ram to a certain thing like ksp, I'm not sure if that is true. I will try removing more of these mods. Thank you again for explaining this to me
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The console keeps repeating this over and over, would this be volumetric clouds causing the error? [EXC 20:36:48.110] ArgumentNullException: Value cannot be null. Parameter name: _unity_self ParallaxGrass.ScatterCompute.AwaitDistributeReadback (UnityEngine.Rendering.AsyncGPUReadbackRequest req) (at <f8c4be58fd694d77865148b1dd7ab67c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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Thank you for your reply.. ok so it is normal, it must be something else giving me lag. I was getting console error messages with mechjeb so I uninstalled the plugin. Is it normal to get lag spikes when other (non error) console messages come up? and how about "warning" messages? I seem to be getting lots of lag spikes even with this new computer i got which is decent. I used to play KSP on a 2011 iMac which wasn't great, but I had much higher expectations for performance with ksp with this new pc. If I have like 3 or 4 small crafts all next to each other it'll get somewhat choppy. Even if its one single ship with 300 parts or so itll get choppy too. thank you again for explaining
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Is it normal for the values of things such as time to periapsis, vert. speed, horizontal speed, periapsis height, etc to be rapidly going up and down? And the mechjeb atmosphere info tab is telling me the pressures and density keeps going up and down as if i was actually flying real fast or something even though im stationary. Does anyone know if this is a normal part of the game's orbital workings and stuff? https://imgur.com/a/pls-help-QKqwZO5
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So I have a surface base on Pandor, While everything is sitting still, the orbital trajectory values shown by kerbal engineer(?) and mechjeb are changing rapidly as if I was teleporting between freefalling and stationary. The values I refer to include things like time to apoapsis, vertical speed, horizontal speed, etc. I know there should be some movement as the moon turns quite fast, but my base and rovers are totally still and it seems the game thinks otherwise. I think this might be adding some lag, I have three crafts there so it shouldn't be that bad. You can also see it a bit easier on mechjeb too. Its mostly time to apoapsis and vert speed that are freaking out. I couldn't find anyone online asking about this. Does anyone have any input? Could this be adding lag? Thank you for your help. https://imgur.com/a/QKqwZO5 Opening the atmosphere info tab on mechjeb, something is definitely wrong. The drag values, pressure, and terminal velocity are all rapidly fluctuating as if i'm teleporting. Something is definitely up. It's causing a lot of lag. If anyone has anything to add i'd really appreciate it I'm really trying to get this fixed.
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Okay i see. So i need a craft that has a molten salt reactor, the diode beamed power laser or something, tanks for tritium and tanks for he3. And a normal reactor or power sourse. How is lithium6 made to continue production, or can you only launch new supplys from kerbin? It doesnt look like the isru refridgerator does it. and how does tritium turn into he3? Thank you so much. This stuff is really cool, Im using it with KSS2, very interesting gameplay
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what a surprise. KSP subreddit mods deleted my post because they don't understand my question regarding the particle accelerator from KSPIE. what is wrong with those people? do you think they actually play ksp or just say they do to feel smart? I get the same vibes from the rick and morty fanbase stereotype.
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KSP Lagging during timewarp
starship747 replied to mrneon's topic in KSP1 Technical Support (PC, modded installs)
do you have FMRS? -
It seems the particle accelerators only can make deuterium. Is there something Im missing? I think the guide says that should be abl;e to make it it looks like there are only two "fusion modes" should there be more?
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It may be something with system heat but im not sure. the Graphene radiatiors dont have the "loop" number option. Theres only one set of titaniumn radiators that have a loop setting option. Even with those though, all reactors, isru, etc temp will still skyrocket. I'm trying to set up a he3 and De production plant for interstellar ships and even the regolith processor from far future overheats. I'm trying to avoid interstellar technologies. https://imgur.com/a/iuWChFu im new to this pretty sure theyre on and on the right loops
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will you ever add science definitions? super cool mod. i might add it to the five systems i have installed lol
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I see theres a wormhole in the Aethera system but where is the wormhole to get to that? are we meant to be able to get to the Korman system to use the wormhole there?
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