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starship747

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Everything posted by starship747

  1. When I open the heat management tab in the VAB the temp will just skyrocket to infinity. It does this for any reactor or resource module and every radiator. It says 0 W removed while theres 2 MW generated. This is ruining gameplay for me so i'd appriciate it if anyone has anything to say
  2. When I open the heat management tab in the VAB the temp will just skyrocket to infinity. It does this for any reactor or resource module and every radiator. It says 0 W removed while theres 2 MW generated. This is ruining gameplay for me so i'd appriciate it if anyone has anything to say
  3. will you ever add science definitions? super cool mod. i might add it to the five systems i have installed lol
  4. I see theres a wormhole in the Aethera system but where is the wormhole to get to that? are we meant to be able to get to the Korman system to use the wormhole there?
  5. I might be wrong bc I havent got to Pandor yet, but in the description in tracking station it says the atmosphere isnt breathable
  6. in avatar Pandora is actually supposed to have a substantially thicker atmosphere than Earth with heavy gases, so 1.2-1.4 atm. In the game you have Pandor at 0.9 atm
  7. When I first used this pack there were, I had aurora on pandor and clouds on some planets
  8. So i was using this pack the other day and i swear Pandor had auroras. No clouds, but i think the other atmospheric worlds had clouds. But im certain pandor had auroras. Now there is nothing. I have everything installed the same except i redownloaded kss2 maybe theres a bug?
  9. As the title says im wondering if there are any mods that add new stars and such and include science defs. Besides kcal i suppose cause ive already colonized that and kss2 because it is so incompatible. Most planet or star mods focus so much on visuals but dont do science defs which i don't like. Are there any I am missing? Thank you
  10. im sorry like I said ive never had to pull out ksp logs. im sure ill figure it out at some point. Youre definitely right its on my end should I copy paste the entire log on here? I figured that wouldn't be allowed under a discussion. thanks for trying to help anyways. This may be a dumb question but could my virus protection software be the culprit?
  11. I think I managed to find info in the log file referring to kss2. Im not certain though im terrible at this kinda stuff. It basically is just repeating this over and over: [LOG 15:41:53.425] [B9PW] start bundle load process [LOG 15:41:53.426] [B9PW] Aquiring bundle data [LOG 15:41:53.436] [B9PW] Wing shader "KSP/Specular Layered" loaded. Shader supported? True [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.932] ScaleModList: listSize 41 maxListSize 843 [ERR 15:41:53.934] Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <3885dc17c29642ccbbe5cbe04576836b>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 15:41:53.934] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) (at <3885dc17c29642ccbbe5cbe04576836b>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEventGUIReady>d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 15:42:03.575] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () (at <3885dc17c29642ccbbe5cbe04576836b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 15:47:21.400] [Scatterer][Debug] Effects unloaded for Kerbin [LOG 15:47:21.411] [Scatterer][Debug] No changes to main config, skipping saving
  12. so I tried using this mod with a brand new installation and only the dependencies installed and still have the problem of the black screen with the loading icon in the corner stinks cause this mod looks so freakin cool
  13. Thank you for your reply. I tried uninstalling the parallax with scatters for opm and no luck, and tried uninstalling kcalbeloh too. I have lots of random mods installed by ckan but none that I believe would have parallax configs. Could it be kopernicus expansion?
  14. Hi, quick question. I tried installing kss2 and couldn't get past black loading screen, I realized I had parallax installed thru ckan but I tried getting rid of it and manually use Parallax 2 but I still have this problem. Are there any other mods that are not usable with kss2? It looks wicked cool, are there even science definitions? I would love to send a fusion ship there in my career save
  15. Hi. I love your mod, it is incredible. Just on e thing, in the Sunorc system, when I take a spacecraft to any of the worlds past the orbit of Sera, there is no sunlight from sunorc at all. Everything is just black, inlucluding the spacecraft, the gas giant, or noyreg for example. any thoughts?
  16. Ah ok. And yes i meant parallax. In some areas its normal and the arches, rocks, spikes, etc are on the surface and others theyre floating. This is such a cool planet pack but ill wait until that is fixed. Cant wait!
  17. I am trying to install lazarus through ckan. It says it requires instantinator to run, but it is not compatible with 12.5 in ckan. any thoughts?
  18. is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high
  19. Hello, I love your star system, however it is a bit laggy for me. Is there any way I might be able to lessen the texture quality? When I put it on low in settings it doesnt change any of the planets. I tried going into the files and reduce texture size but something kept going wrong
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