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Wilhelm von Hermann

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Everything posted by Wilhelm von Hermann

  1. oh, i think for v1.4.0 i will remove that patch, because i only used it for screenshots (and now i'm using rss reborn) and v1.4.0 is coming now
  2. (these first three patches are for compability with CTT (more balanced, imo), but yeah i think that's self-explanatory)
  3. i'm talking about parallax continued, linx contacted ballisticfox, and that's all i know
  4. I'm using different modpack, with KSRSS Reborn now, but thanks for info! I didn't saw any problems with my new modpack.
  5. i just googled problem for 5 minutes, and in one topic somebody said "oh i solved this problem just by re-installing dynamic battery storage"
  6. Wow! Finally i can update my modpack (only problem is that there's no configs for ksrss or kcalbeloh), and i think having open-source and available via patreon is a bit unfair. But i think i can subcribe to patreon to support you, meanwhile other can just compile source.
  7. you needed ksp.log only, and i think parallax do not have logs (maybe, but atleast all errors about parallax will be in ksp.log)
  8. i think there's setting in Scatterer in Ocean tab, called ocean wave interactions or something like that. just uncheck it and change scene (like launch new craft, like that)
  9. Is new collider system going to be much stable and reliable than current one? Like current one is very buggy, so i don't play with colliders
  10. Gameslinx, how development of parallax rewrite is going on? Looks like last post from you was like a month ago, so id like to hear anything new! You're doing very good job in ksp modding community!
  11. i installed planetshine via CKAN multiple times on various setups, so i think it is not the installation problem and every mod can delete your data, and deferred is just another (good) mod, so there's always non-zero chance that your data maybe deleted additionally planetshine was not updated for last year
  12. as i know, blackrack didn't created topic about deferred, so patreon and github are the only sources for downloading/info, and deferred is not a forked mod, it's maded completely from scratch (there's source code on github)
  13. um actually deferred is not my mod, and i just linked deferred because planetshine is obsolete and not working in 1.12.5 (so that more people download deferred not planetshine)
  14. so that means after configuring 3.0 will be ready for release? will 3.0 be backwards compatible (because i want to save my configs for 2.0, and not updating them, the codind is just not very good for me)? and by paid phase you mean like blackracks "True Volumetric Clouds" on patreon? i highly appreciate your mods, they very good, but the idea of paid mods not sounds very good for me, i may just at start try mod "for free" and if i like it i may donate 5 bucks for you (like i did for blackrack) P.S. if it not already backwards compatible, try make it in patreon release 2 or something like that
  15. okay thanks, should we expect perf boost in 3.0? and is there any news about rewrite?
  16. Isn't 2.0.7 is a rewrite? because you said that rewrite will contain deferred support, and we got it so what next?
  17. (no images ) This mod adds two patches, one for Mechjeb (useless) and one for Endurance many patches for mods to work with Community Tech Tree (unbalanced) for my modpack, but if you have mod that's patched to work with CTT in this "patch-mod", feel free to download this "patch-mod"! All patches (v1.4): Apoapsis Motors - Community Tech Tree (CTT-ApoapsisMotors.cfg) Endurance - Community Tech Tree (CTT-Endurance.cfg) HLS Project - Community Tech Tree (CTT-HLSProject.cfg) maybe will be removed in v1.4.1 mechjeb patch (MechjebPatch.cfg) i think will be completely removed by v1.4.1/v1.5.0 Volumetric Clouds config for thicker clouds on kerbin (clouds.cfg) removed in v1.4.0 (Experimental) RSS Rescale by 1.63x, for use with SMURFF (rescaleRSS_1.63.cfg) added in v1.4.0 Oh and dependencies: Community Tech Tree (for basically all patches expect rss rescale) Endurance for CTT-Endurance.cfg Module Manager HLS Project for CTT-HLSProject.cfg Apoapsis Motors for CTT-ApoapsisMotors.cfg SMURFF for rescaleRSS_1.63.cfg And yeah, you can use all or one config! No need to install everything, only if you have for example if ApoapsisMotors and Community Tech Tree, you can install CTT-ApoapsisMotors.cfg. IF YOU EXPERIENCED BUG OR HAVE A SUGGESTION (click here) and follow these instructions: bug: Send ksp.log, which can be founded in your KSP folder, and describe what is your issue exactly. (like "clouds.cfg is broken so please fix it" or "endurance-ctt is too unbalanced, please re-write it completely") suggestion: just describe it. (like "make config for some mod to work with community tech tree") DOWNLOAD (or Spacedock if you're...) License: No License (you can freely use or edit my mod without asking for permission) (i do not guarantee that it actually works or can help you, this mod is for my modpack and if you have problems i may fix or not)
  18. well deferred cannot guarantee that it wouldn't break your pc idk
  19. *snip* this mod is no longer needed*** (* not compatible with parallax and many other mods, check if your mods is compatible) (** can break your game, and you can lose all your data on computer) (*** still in beta, expect bugs and crashes, and report them if you encounter)
  20. you can actually use "Fixed Body" option in trajectories menu (right-click on traj icon)
  21. No way, i had same problem, just reinstalled dynamic battery storage without even changing a version, and it's no longer crashes!
  22. SOLVED, i just reinstalled Dynamic Battery Storage (without changing version) I have an issue with KSP, after a few minutes playing game (or when loading VAB) is crashing with unity crash handler, here's specs, modlist and full error logs: Specs: i5-9600kf, 16gb ddr4-3200 and 1050 ti There's link to google drive with logs: https://drive.google.com/drive/folders/1uuJQBCi7Dc1fKLALT-QIX3Ul_ThRZA2O?usp=sharing
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