Mr. Kerbin
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Posts posted by Mr. Kerbin
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Land and return Minmus with (once in orbit) a jetpack, but use a Mk1 Command pod.
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Quote
What does this mean? Do we need mods like Snacks! for this?
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Oh. I didn't know that. You or KerbalHub should probably put that some where. Thanks! I copied some stuff from KerbalHub's Copy to Config thing.
P.S. IT WORKED!!!!!!!!!!!
Also, could you make tutorials on small gilly sized moons? I don't want stuff to break and not know why.
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Ah, okay then. Thanks!
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Thanks @Angelo Kerman . You make and write great things.
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Granted, they run away from you, and can't keep stuff cold anymore
I wish that Blackrack's Volumetric Clouds were free.
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? It feels like Macs are bad or something, but, my ~72 mod install loads in about 5 minutes.
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Okay, but I use Safari, and I have a Mac.
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Never mind... When I had the "5 posts before no moderation" , there was no text box in Welcome Aboard. But the box is now there. Sorry if I wasted your time. I believe it was that, as now that I can post freely, the text box is there.
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Hello. Why can't I talk in Welcome Aboard, I am new, and it would be weird if new people can't talk in the subforum made for that.
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@Angelo Kerman I have a question, in your mission reports, you have space station modules, inflatable station pieces, and docking ports that I can't find anywhere else. They seem to the in the style of your mods. Are they private? Are they somewhere in one of your fantastic mods?
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Okay, so, two things are happening.
1. A odd white ring is on the back of my planet (named Sarkin) in map and normal view. I have normals and textures. I have attempted to look for fix to no avail, from retexturing, new normals, and misspells. SEE EDIT 2
2. My moon of Sarkin, Lull, fades out when I zoom out too far in the normal view. This is new. Kerbal can still do stuff and terrain works.
The pictures are here. https://imgur.com/a/XtDWP0C
These config's were from the help of @Sushut and @JoshTheKerbal's tutorials. Thanks for your time.
EDIT: FYI, the mods are Niako's Kopernicus Utility's, MM, Kopernicus, and KittopiaTech. I decided to make a separate game for this, not my main modded install.
EDIT 2x: It was the Gradient node. Problem 1 is solved.
SpoilerSpoiler@Kopernicus
{
Body
{
name = Lull
cacheFile = BeyondJool/Cache/Lull.bin
Template
{
name = Mun
removeAllPQSMods = True
}
Properties
{
displayName = Lull^N
description = Lull is just a boring moon that looks a lot like the Mun. It, like the moons of Jool, was found after somekerb found a "grey dot" that wouldn't come off
radius = 216000
geeASL = 0.2
rotates = true
tidallyLocked = True
isHomeWorld = false
ScienceValues
{
landedDataValue = 11
inSpaceLowDataValue = 9
inSpaceHighDataValue = 9
recoveryValue = 8
spaceAtitudeThershold = 60000}
}
Orbit
{
referenceBody = Sarkin
semiMajorAxis = 44500000
eccentricity = 0.03
inclination = 10.45
longitudeOfAscendingNode = 22
argumentOfPeriapsis = 3
meanAnomalyAtEpoch = 8.65
epoch = 0
color = RGBA(100,100,100,200)
}
ScaledVersion
{
type = Vacuum
fadeStart = 156000
fadeEnd = 177500
Material
{
texture = BeyondJool/Textures/PluginData/LullColor.png
normals = BeyondJool/Textures/PluginData/LullNormal.png
color = 1,1,1,1
specColor = 0,0,0,0
shininess = 0
}
}
PQS
{
minLevel = 2
maxLevel = 10
minDetailDistance = 8
maxQuadLengthsPerFrame = 0.03
fadeStart = 60000
fadeEnd = 120000
deactivateAltitude = 120750
mapMaxHeight = 9000
materialType = AtmosphericTriplanarZoomRotation
PhysicsMaterial
{
bounceCombine = Multiply
frictionCombine = Maximum
bounciness = 0
staticFriction = 0.9
dynamicFriction = 0.9
}
Material
{
factor = 10
factorBlendWidth = 0.1
factorRotation = 180
saturation = 1.2
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.110294104,0.110294104,0.110294104,0.200000003
albedoBrightness = 1.5
steepPower = 2
steepTexStart = 50000
steepTexEnd = 1000000
steepTex = BUILTIN/terrain_rock00
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 125
steepTiling = 50
lowTex = BUILTIN/gillyMedTerrain_diffuse
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 100000
midTex = BUILTIN/gillyMedTerrain_diffuse
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 150000
midBumpMap = BUILTIN/gillyMedTerrain_nrm
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 150000
highTex = BUILTIN/gillyMedTerrain_diffuse
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 100000
lowStart = -1
lowEnd = -1
highStart = 1
highEnd = 1
planetOpacity = 1
}
FallbackMaterial
{
saturation = 1
contrast = 1.83
tintColor = 1,1,1,0
texTiling = 1000
texPower = 0.5
multiPower = 0.3
groundTexStart = 20000
groundTexEnd = 60000
multiFactor = 0.5
mainTex = BUILTIN/SandyGround
mainTexScale = 1,1
mainTexOffset = 0,0
planetOpacity = 1
}
Mods
{
VertexHeightMap
{
map = BeyondJool/Textures/PluginData/LullHeight.png
deformity = 7000
offset = 0
scaleDeformityByRadius = False
enabled = True
order = 100
}
VertexHeightNoise
{
noiseType = Billow
deformity = 75
frequency = 100
persistence = 0.55
seed = 122
lacunarity = 2
octaves = 12
enabled = true
order = 104
}
VertexColorMap
{
map = BeyondJool/Textures/PluginData/LullColor.png
order = 200
enabled = True
}
LandControl
{
altitudeBlend = 0
altitudeFrequency = 1
altitudeOctaves = 1
altitudePersistance = 1
altitudeSeed = 1
createColors = True
createScatter = True
latitudeBlend = 0
latitudeFrequency = 1
latitudeOctaves = 1
latitudePersistance = 1
latitudeSeed = 1
longitudeBlend = 0
longitudeFrequency = 1
longitudeOctaves = 1
longitudePersistance = 1
longitudeSeed = 1
useHeightMap = False
vHeightMax = 10000
order = 999999
enabled = True
LandClasses
{
Value
{
name = Base
alterApparentHeight = 0
alterRealHeight = 0
color = 0,0,0,0
coverageBlend = 0
coverageFrequency = 1
coverageOctaves = 1
coveragePersistance = 1
coverageSeed = 123
latDelta = 1
latitudeDouble = False
lonDelta = 1
minimumRealHeight = 0
noiseBlend = 0
noiseColor = 0,0,0,0
noiseFrequency = 1
noiseOctaves = 1
noisePersistance = 1
noiseSeed = 321
delete = False
altitudeRange
{
startStart = 0
startEnd = 0
endStart = 1
endEnd = 1
}
latitudeRange
{
startStart = 0
startEnd = 0
endStart = 1
endEnd = 1
}
longitudeRange
{
startStart = 0
startEnd = 0
endStart = 1
endEnd = 1
}
}}
}
}
}
}The planet configs are here
The Third Great Number War: The Long Haul!
in Forum Games!
Posted
N 33