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KingELB

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  1. This mod has an incompatibility with a specific part in the Umbra Space Industries line, specifically from Asteroid Recycling Technologies, which can be fixed by adding an IgnoreParts USI.cfg like this: @PART[HA_Jaw]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true } @Judicator81 Would it be possible to add an official patch to resolve this?
  2. I figured out the issue, it's not a B9 issue, rather a specific incompatibility with SimpleRepaint for the Jaw only, can be fixed by adding the following patch to a new .cfg file in the IgnoreParts folder of SimpleRepaint: @PART[HA_Jaw]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true }
  3. I figured out the issue, it's a specific incompatibility with SimpleRepaint for the Jaw only, can be fixed by adding the following patch to a new .cfg file in the IgnoreParts folder of SimpleRepaint: @PART[HA_Jaw]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true }
  4. I'm getting an error with loading the Jaw that causes it to not appear in game, the rest of the mod is working correctly, anyone have an idea on how to fix it? [LOG 04:27:29.732] PartLoader: Compiling Part 'UmbraSpaceIndustries/ART/Parts/Jaw/Jaw/HA_Jaw' [ERR 04:27:29.741] Invalid float value! Field ImpactRange, value on object of type ModuleAsteroidDrill [ERR 04:27:29.747] PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <4b449f2841f84227adfaad3149c8fdba>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d56.PartLoader+<CompileParts>d56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) [ERR 04:27:29.747] PartCompiler: Cannot compile part
  5. I'm getting an error with RoverDude's Asteroid Recycling Technologies mod that prevents one of the parts from loading, seemingly caused by this mod [LOG 04:27:29.732] PartLoader: Compiling Part 'UmbraSpaceIndustries/ART/Parts/Jaw/Jaw/HA_Jaw' [ERR 04:27:29.741] Invalid float value! Field ImpactRange, value on object of type ModuleAsteroidDrill [ERR 04:27:29.747] PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <4b449f2841f84227adfaad3149c8fdba>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d56.PartLoader+<CompileParts>d56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) [ERR 04:27:29.747] PartCompiler: Cannot compile part Anyone have any idea what exactly is happening or how to fix it?
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