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BoZo

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Everything posted by BoZo

  1. Any chance this brilliant mod will be updated for the newest version?
  2. Is there anyway to force the game to use this instead of the regular camera?
  3. Great mod. Although would it be possible to have it disabled while in this mod's IVA? http://forum.kerbalspaceprogram.com/threads/67450
  4. Oh that's good, I was wondering why I couldn't find any reference to He3 in the Interstellar mod.
  5. Well, there's nothing from the Kethane mod actually included in it. It wont work unless you install that first.
  6. I have been playing around a bit with the Kethane mod to see if you could make some semi-realistic resource system with it. This adds two resources to be mined on the Mün; ice, which can be melted to water and processed into liquid oxygen and hydrogen. Ilmenite rich Münar regolith, through an ilmenite reduction process you can retrieve oxygen, metal and various other resources from the soil. As I do not have the know-how to make my own plugins I have piggybacked on other peoples hard work, this mod requires the following mods to be installed to even function: - Kethane http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-1-Performance-fixes-tech-tree-integration-and-new-APIs - Modular Fuel Systems (realfuels) http://forum.kerbalspaceprogram.com/threads/52780-Modular-Fuel-System-Continued - Modulemanager (included) It is highly recommended to install these mods too as they share functionality: - Interstellar http://forum.kerbalspaceprogram.com/threads/43839-0-22-KSP-Interstellar-(LFTR-Mining-MW-Thermal-Fusion)-Version-0-8-2-(Beta) - TAC Life Support http://forum.kerbalspaceprogram.com/threads/40667-0-22-WIP-TAC-Life-Support-0-6-8Dec All parts but one (structural) are in utilities. I know they look like **** but this is just a test mod anyway. This will change the functionality of several Kethane parts, Kethane will no longer be mine-able too so only use this on a fresh KSP install to test it. To keep the parts down you will have to use MFS to add resources and empty tanks to be filled. There is currently two resources dead ends, Helium3 and Titanium which have no functionality. Although if you use Missioncontroller you can send tanks filled with those resources back to Kerbin and recycle the tanks to earn money. The resource tab does get very clogged though, I hope the part descriptions give you some idea how to use the mod... Download: http://www./download/s1etugx1118w6zi/RESOURCES.zip Installation: Just install all the mods. License: Attribution-NonCommercial-ShareAlike 3.0 (CC BY-NC-SA 3.0)creative commons license. See <http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode>
  7. Great mod, I'm never playing without it again. Possible integration with this mod? http://kerbalspaceprogram.com/mk3-cockpit-internals/
  8. Oh yeah, there it is, awesome. What about HullCamerasVDS, RLA Stockalikes, KAS and Stretchytanks?
  9. Looks lovely, I assume that you have tested them out with the Real Scale Solarsystem mod?
  10. This is what I've been using, default Kerbal planet positions with increased scale: http://speedy.sh/YkZyb/RealSolarSystem.cfg I did not make it though.
  11. Don't forget one of the best, and seemingly overlooked, mods: http://forum.kerbalspaceprogram.com/threads/51880-0-22-Engine-Ignitor-(V3-0-1-Released-Nov-2-2013)
  12. Sounds good, the other one reduced KSP's RAM usage by 900-1000 MBs for me.
  13. So is this the same thing as: http://forum.kerbalspaceprogram.com/threads/49011-Testing-Compressing-Textures-in-Memory
  14. Wow, I got about ~900MB less memory usage with this. I use a LOT of mods.
  15. I wish there was a version with the bodies at their original positions with just the scale increased.
  16. Oh really? Sure it took a couple of hours in career mode to get to orbit but I thought it felt realistic... Edit: Although now that I think about it I'm not sure if KIDS is working correctly, I'll have to check it when I get home.
  17. Wait, why shouldnt you use KIDS? Ive been using it on FAR to RL adjusted and feels pretty good?
  18. So I was drinking some beer and figured I should add food and water to this mod for my own use; if any one wants the same you can get the modded mod here: https://www.dropbox.com/s/leuje1oyyirqyo0/IoncrossCrewSupportManpEdition1.2.zip
  19. Some one said it earlier in the thread.
  20. I started to convert this mod http://kerbalspaceprogram.com/greenhouse/ to be used with TAC for personal use but I havent tried it yet.
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