117StinkBug
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Modeling is what I needed some guidance in, I’ll take a look at the latter. I just can’t seem to make or texture a hull suitable for my WIP mod. I’m mostly focused on creating a LHD and some form of landing craft (currently have my eye on a LCM, this may change) rather than an actual carrier, though, for amphibious operations.
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I'm going to make a carrier mod but I'm a novice at modeling. That said, I really like the textures, decks, and hull this mod provides (minus the lack of elevators and hangar space) and I was wondering if you could guide me. I don't plan on just having a hull and a deck, but an island, engine, and rudder as well as some parts for an LCM for a well deck I plan on incorporating into the hull model.
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.1.0 [2024-09-04]
117StinkBug replied to DocNappers's topic in KSP1 Mod Releases
Will do, Thanks! BTW, would it be possible to make a system that reloads missile rails when a craft is landed and stopped? P.S. The wiki doesn't have anything for ICBM/Ballistic missiles, it just says "todo" -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.1.0 [2024-09-04]
117StinkBug replied to DocNappers's topic in KSP1 Mod Releases
How could I make a ballistic missile? I'm trying to model a Polaris, and I'm not entirely sure as to how I can get it to have the desired flightpath.