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TallerThanUsual

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  1. Yes!!! I NEEDED a scatterer config for these. Do you plan on adding it to ckan anytime soon?
  2. Wait, is it seriously one line in the configs that cause this whole bug?
  3. Figured as much, just saw a previous comment that said they probably were
  4. Hey! ive never done a bug report before so i dont exactly know how this works, but basically whenever i use this mod it loads to the black loading screen just before the main menu's supposed to pop up. Im not exactly sure how reporting bugs work yet so im sorry if i do this wrong, but ill paste the part where it seems to be abnormal [EXC 11:29:26.859] KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) ParallaxOptimized.SubdivisionData.DetermineMaterial () (at <0e26430d33fd4934bd1a6a58ed73bfc6>:0) ParallaxOptimized.SubdivisionData..ctor (PQ quad, System.Int32 subdivisionLevel, System.Single subdivisionRadius, System.Boolean subdividable) (at <0e26430d33fd4934bd1a6a58ed73bfc6>:0) ParallaxOptimized.PQSMod_Subdivide.OnQuadBuilt (PQ quad) (at <0e26430d33fd4934bd1a6a58ed73bfc6>:0) PQS.Mod_OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Ive uninstalled OPM (was gonna do a combined save with both of them), it seems to be a parralax bug but i couldnt identify what mod is causing it, the planet packs i have are QuackPack, and KSS2 If theres any more I can give to help i'll be happy to!
  5. My log of my space program (sandbox with occasional cheats to maintain my aesthetic obsession), mainly as a sort of practice mode CURRENT PROJECT: REPLACING URSA MAJOR STATION My first project, Ursa Major Station, made to be a staging ground for the Telemachus Scout Orbital Spacecraft, seen docked to the station at the bottom. This station was originally made to replace Ursa Minor Station, After that was written off in an incident where a resupply shuttle slammed into the side when departing, destroying most of the station. (Crew survived, they boarded Telemachus and were able to get out of the suborbital trajectory Shortly after this image was taken the kraken attacked and destroyed most of the station when redocking Telemachus to the newly installed docking bay on the left side of the image, now we have to replace it, and also hire new crew because by the time i realized we were knocked out of orbit, i couldn't save them since Telemachus isn't suited for reentry
  6. Yeah! I've been playing it with Kcalbeloh and they fit pretty well together, with Kcalbeloh being a similar distance from the sun as aethera is
  7. I'm relatively new to KSP modding, so forgive me if im horribly wrong but would this work with KSRSS?
  8. I couldve sworn there would be a habitable moon or something in the pack, but eh, this pack is fun as is
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