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Fox62

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Everything posted by Fox62

  1. I think it would be cool if you could set the SD charge to have a countdown timer, and then make it so that a Kerbal on EVA can actually go up to the charge and disarm it. Would be awesome for a movie in-game.
  2. Hey Tiberion. When you do end up updating the file structure of the download for .20.x, can you also edit either the amount of fuel contained in the 3.75 meter tanks or the rate at which the 5x Bearcat engine burns fuel? It is far and away overpowered at this point, as I can complete my gravity turn with just my first stage when using 1 full-size and 1 half-size 3.75 meter tank from this pack along with the engine, pretty much regardless of payload.
  3. Can someone figure out how to move the stupid sub-assembly button of of where the Action Groups menu button is? I have inadvertently click the sub-assembly button when trying to click the action group button more times than I would like to count.
  4. Hey Bobcat, if it isn't to much to ask, can you make it so that the Soyuz panels are either double sided or rotate to track the sun? If the way they are in game is historically acurrate, feel free to make no changes
  5. I'm going to request that someone make a weapon with the following characteristics Not dockable Single guided warhead Range is equal to the distance between the two KSC's First stage is a SRB or SRB cluster Capable of piercing 5 2x2 structural plates in one go Must be able to reach target in 30 min or less Must have high acheivable accuracy Must be reliable In other words, an ICBM reminiscent of the Cold War days.
  6. Dude, I like this idea, and it would actually force you to use docking for your manned missions.
  7. Any chance of you telling us how to build it?
  8. I want the closest thing you can get to the FA-22 Raptor. Must carry ATLEAST 5 missiles and be capable of Mach 2 flight.
  9. I would be perfectly willing to assemble the Excelsior, and I\'m think it might even replace my current shuttle, the somewhat ugly X-3a.
  10. Okay, but still, by now the Romainians should have a few jets that are a bit more advanced, don\'t ya think?
  11. I am unable to load either of the submarines. Error for The Blue Hades 'mini decoupler not found' Error for the Blue Hades Light 'mk2 capsule not found' WTH?!
  12. I have a new, more stable design which just happens to have a somewhat un-skilled pilot. It flies like a dream when on ASAS, but I have trouble controlling it. It looks some thing like a fighter version of the SR-71 Blackbird, but has two MU-4 missiles, one Void Buckerneering Prototype Particle Cannon, and twin Devastator Railguns as it\'s armament. It\'s engines are : two twin turbine engines from Damned Aerospace, One F12-EN Turbojet Engine from C7 Aerospace. How do you take screen shots?
  13. Are those Mig-21s?! Why are they using out-dated fighters to escort the most advanced spaceplane ever?
  14. I would be very interested in assembling the KER-111 for ya. I am very interested in testing it as means of counter-sattelite strikes, utilising railgun technologies. It also makes sense as a launsch base for small sattelites.
  15. Can\'t find .craft files. Also, I would be very happy if you made a modpack, or more acurately, a ship pack, so we can enjoy your epic designs.
  16. Harbinger is locked and loaded. 8) Less cannon, more explosive ordinance. ;D Edit: Spoiler tags for ease of reading. Is that a stable fighter jet? Because I want to make a jet fighter, but I tend to have trouble with attaching a Railgun and getting it to fly in a stable flight path without relying on ASAS, which threatens to shake my jet apart.
  17. Is there a version that works with 13.3? Or do the 13.2 versions work for the 13.3 and are mearly incorrectly labelled?
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